Official Patch Notes
[ General ]
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Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
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Trooper resistance near base reduced from 50% to 40%
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Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
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Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
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Melee damage growth per boon reduced by 5%
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Items
- Express Shot: Weapon Damage increased from 125% to 150%