Official Patch Notes
04-10-2026 Update
Apr 11, 2026
[ General ]
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Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
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Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
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Medic Trooper missing health percent heal reduced from 16% to 14%
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Medic Trooper fixed regen growth per minute reduced from 4 to 3
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Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
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Improved various abilities behavior when casting while sliding
[ Items ]
[ Heroes ]
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Doorman: Doorways now reveal on the minimap for enemies when they are within LOS
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Doorman: Luggage Cart collision size reduced by 10%
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Doorman: Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)
Heroes
- Bebop: Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
- Bebop: Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
- Bebop: Sticky Bomb radius reduced from 10m to 8m
- Bebop: Grapple Arm now deals light melee damage (0.7 scaling)
- Billy: Bashdown T3 increased from -2s Charge Time to -3s
- Billy: Rising Ram T3 damage increased from 8% to 10%
- Celeste: Base health reduced from 790 to 700
- Celeste: Health per boon reduced from 47 to 45
- Celeste: No longer has negative base bullet resistance
- Celeste: Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
- Celeste: Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
- Celeste: Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
- Celeste: Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
- Celeste: Light Eater debuff duration reduced from 12s to 8s
- Celeste: Light Eater debuff duration now scales with spirit (0.05)
- Celeste: Dazzling Trick Barrier reduced from 120 to 100
- Celeste: Dazzling Trick T2 Barrier reduced from +100 to +80
- Celeste: Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%
- Celeste: Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73
- Dynamo: Quantum Entanglement cooldown increased from 16s to 19s
- Grey Talon: Spirit power per boon increased from 1.1 to 1.6
- Grey Talon: Charged Shot channeling move speed increased from 1.3m to 1.5m
- Grey Talon: Guided Owl min speed reduced from 17.8m to 15m
- Grey Talon: Guided Owl max speed increased from 35.56m to 36m
- Grey Talon: Guided Owl duration increased from 18s to 20s
- Haze: Sleep Dagger no longer takes you out of RMB zoom
- Haze: Sleep Dagger Wake Up delay now has spirit scaling (0.003)
- Haze: Sleep Dagger spirit scaling increased from 2.6 to 2.8
- Haze: Sleep Dagger T2 increased from -15s Cooldown to -17s
- Haze: Sleep Dagger T3 sleep duration increased from +0.75s to +1s
- Haze: Sleep Dagger T3 slow duration increased from 2.5s to 3s
- Haze: Smoke Bomb spirit scaling increased from 0.08 to 0.1
- Haze: Smoke Bomb T3 lifesteal increased from 30% to 40%
- Haze: Fixation Weapon Damage per stack increased from 0.18 to 0.2
- Haze: Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12
- Haze: Fixed being able to slide while using Bullet Dance
- Haze: Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
- Haze: Bullet Dance cooldown reduced from 165s to 145s
- Haze: Bullet Dance no longer grants 60% Evasion
- Haze: Bullet Dance duration increased from 3s to 3.5s
- Haze: Bullet Dance duration spirit scaling reduced from 0.08 to 0.03
- Haze: Bullet Dance fire rate increased from 20% to 25%
- Haze: Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"
- Holliday: Various behavior and feel improvements to her gun
- Kelvin: Frost Grenade healing spirit scaling reduced from 0.9 to 0.8
- Kelvin: Frost Grenade T3 healing spirit scaling reduced from +1.0 to +0.9
- Lady Geist: Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
- Lady Geist: Soul Exchange cooldown increased from 185s to 190s
- McGinnis: Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
- McGinnis: Spectral Wall duration increased from 5.5s to 6s
- McGinnis: Spectral Wall segment count increased from 7 to 8
- Mirage: Fire Scarabs Health Steal per second reduced from 9 to 8
- Mirage: Fire Scarabs Health Steal per second spirit scaling reduced from 0.12 to 0.1
- Mirage: Djinn's Mark spirit scaling reduced from 0.38 to 0.35
- Paradox: Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
- Paradox: Time Wall width increased from 7.5m to 8m
- Paradox: Time Wall height increased from 3.5m to 4m
- Paradox: Kinetic Carbine collision radius increased slightly
- Rem: Fixed souls bug with breakables
- Rem: Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast
- Rem: Naptime radius increased from 17m to 19m
- Rem: Naptime T2 sleep duration increased from +0.5s to +0.75s
- Shiv: Fixed Rage not building up against Barriers
- Venator: Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s
- Venator: Hex-Lined Snap Trap cooldown increased from 25s to 28s
- Venator: Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s
- Venator: Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s
- Victor: Bullet damage increased from 12 to 13
- Victor: Jumpstart T2 increased from +50 Total HP Regen to +70
- Victor: Aura of Suffering now builds up over 8s instead of 6s
- Victor: Aura of Suffering T1 slow now also affects dashes
- Victor: Aura of Suffering T1 slow reduced from 30% to 25%
- Victor: Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling)
- Victor: Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling)
- Victor: Shocking Reanimation now applies a heavy diminishing slow immediately when you die
- Vyper: Screwjab Dagger no longer takes you out of RMB zoom
- Vyper: Screwjab Dagger charge time reduced from 4.5s to 4.0s
- Vyper: Sliding uphill now allows for lateral movement
- Vyper: Slither slide distance increased from +10% to +15%
- Yamato: Fixed Crimson Slash not hitting through veils
Items
- Recharging Rush: Cooldown increased from 20s to 24s
- Titanic Magazine: Ammo increased from 90% to 100%
- Titanic Magazine: Weapon Damage increased from 12% to 14%
- Express Shot: Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
- Toxic Bullets: Buildup is now 10% slower
- Toxic Bullets: Bleed reduced from 2% to 1.7%
- Toxic Bullets: Anti Heal increased from -30% to -35%
- Sharpshooter: Movement Speed penalty reduced from -1m to -0.7m
- Cultist Sacrifice: Bonus Souls increased from 150% to 170%
- Armor Piercing Rounds: Chance increased from 50% to 55%
- Return Fire: Bullet damage returned increased from 50% to 60%
- Return Fire: Cooldown reduced from 25s to 23s
- Spirit Shielding: Move Speed increased from 1.5m to 1.75m
- Spirit Shielding: Barrier duration increased from 7s to 8s
- Weapon Shielding: Move Speed increased from 1.5m to 1.75m
- Weapon Shielding: Barrier duration increased from 7s to 8s
- Weapon Shielding: Time Frame increased from 3.5s to 4s
- Plated Armor: Bonus health increased from +100 to +130
- Golden Goose Egg: Souls required for permanent buff reduced from 150 to 100
- Golden Goose Egg: Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
- Decay: Spirit scaling reduced from 0.0055 to 0.004
- Silence Wave: Damage reduced from 100 to 75
- Silence Wave: Spirit scaling reduced from 1.0 to 0.7
- Silence Wave: Cooldown increased from 30s to 42s
- Echo Shard: Cooldown increased from 30s to 35s
- Lightning Scroll: Fixed the stun delay being affected by debuff reducer making the stun go off faster
04-30-2026 Update
Apr 30, 2026
General
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Base health per boon reduced by 7
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Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
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Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
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Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
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Reduced bullet damage growth by 5% for the following heroes: Victor
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Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
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Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
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Walkers Bullet Resistance increased from 15% to 25%
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Medic Trooper missing health percent heal reduced from 14% to 12%
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Medic Trooper fixed regen growth per minute reduced from 3 to 2
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Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
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Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
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Fixed Alt Fire scaling for Yamato and Viscous not working recently
Items
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Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
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Active Reload: Fire Rate increased from +22% to +25%
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Opening Rounds: Weapon Damage reduced from +45% to +30%
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Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)
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Opening Rounds: Spirit Power reduced from +10 to +7
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Split Shot: Max Stacks reduced from 6 to 5
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Split Shot: Weapon Damage per stack reduced from 10% to 8%
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Split Shot: Cooldown increased from 24s to 27s
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Shadow Weave: Moved from T4 to T3
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Shadow Weave: Out of Combat Regen reduced from 10 to 5
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Shadow Weave: Duration reduced from 18s to 10s
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Shadow Weave: Ambush duration reduced from 8s to 5s
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Shadow Weave: Cooldown increased from 32s to 45s
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Shadow Weave: Spot Radius increased from 18m to 20m
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Shadow Weave: Ambush Spirit Power reduced from 35 to 20
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Shadow Weave: Ambush Fire Rate reduced from 32% to 20%
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Shadow Weave: Ambush Melee damage reduced from 25% to 20%
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Alchemical Fire: Spirit Power increased from +8 to +10
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Heroic Aura: Cooldown reduced from 25s to 22s
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Heroic Aura: Bullet Resistance aura increased from 15% to 17%
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Blood Tribute: Now has an innate 8% Debuff Resistance
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Blood Tribute: Active Debuff Resist reduced from 40% to 35%
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Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat
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Spiritual Overflow: Now provides +15% Ability Duration
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Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
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Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal
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Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
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Frenzy: No longer grants +15% Base Spirit Resistance
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Frenzy: No longer grants +0.75m Base Move Speed
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Frenzy: Now grants +160 Health
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Frenzy: Base Fire Rate increased from 10% to 15%
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Frenzy: Low HP Move Speed increased from 2.5 to 4
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Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
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Frenzy: Low HP Fire Rate increased from +25% to +40%
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Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
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Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
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Restorative Locket: Heal per stack reduced from 20 to 16
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Return Fire: Bullet Resistance increased from 8% to 10%
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Return Fire: Bullet Damage Returned increased from 60% to 65%
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Reactive Barrier: No longer restores 1 stamina on trigger
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Reactive Barrier: No longer grants +6% Spirit Resist
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Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)
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Reactive Barrier: Cooldown increased from 40s to 55s
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Reactive Barrier: Barrier spirit scaling reduced from 2.1 to 1.8
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Trophy Collector: Moved from T3 Item to T2
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Trophy Collector: Souls per stack reduced from 25 to 18
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Trophy Collector: Out of Combat regen reduced from 4 to 2
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Trophy Collector: Ability Range reduced from +1% Per Stack to +0.75%
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Trophy Collector: No longer gives +20 Health per stack
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Dispel Magic: Spirit Resistance reduced from 16% to 10%
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Veil Walker: Now upgrades from Sprint Boots (includes it's stats)
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Veil Walker: Bonus Health Reduced from +175 to +125
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Bullet Resilience: Now grants +3 Out of Combat Regen
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Spirit Resilience: Now grants +3 Out of Combat Regen
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Counterspell: Cooldown increased from 20s to 23s
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Counterspell: Bonus health reduced from +75 to +50
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Rescue Beam: Cast range increased from 32m to 35m
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Colossus: No longer grants +300 Bonus Health
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Colossus: Base Health increased from +15% to +25%
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Leech: Bonus Health increased from 120 to 160 (the sum of the two components)
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Inhibitor: Weapon Damage reduced from 25% to 10%
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Suppressor: No longer grants +50 Bonus Health
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Suppressor: Now grants +8% Bullet Resistance
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Cold Front: Damage Height increased from 3.5m to 5m
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Spirit Snatch: Spirit Power Steal increased from 15 to 20
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Arctic Blast: Damage Height increased from 3.5m to 5m
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Scourge: No longer grants -4% Cooldown Reduction
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Scourge: Now grants +15% Debuff Resistance
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Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06
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Lifesteal Adjustments:
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Active Reload: Lifesteal reduced from 18% to 14%
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Bullet Lifesteal: Lifesteal reduced from 16% to 13%
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Spirit Lifesteal: Lifesteal reduced from 16% to 13%
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Spirit Shredder Bullets: Lifesteal reduced from 12% to 10%
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Spirit Rend: Lifesteal reduced from 12% to 10%
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Fury Trance: Lifesteal reduced from 18% to 14%
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Infuser: Lifesteal reduced from 16% to 13%
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Infuser: Active Lifesteal reduced from 80% to 70%
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Leech: Lifesteal reduced from 30% to 25%
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Vampiric Burst: Lifesteal reduced from 16% to 13%
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Vampiric Burst: Lifesteal reduced from 80% to 70%
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Mystic Reverb: Lifesteal reduced from 10% to 8%
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Mystic Reverb: Imbued Lifesteal reduced from 27% to 22%
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Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
Heroes
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Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
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Apollo: Disengaging Sigil base damage reduced from 100 to 85
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Billy: Rising Ram T3 now also reduces cooldown by 10s
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Celeste: Bullet cycle time reduced from 0.65 to 0.58
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Celeste: Shining Wonder radius increased from 14m to 15.5m
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Celeste: Shining Wonder damage increased from 120 to 135
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Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
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Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)
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Drifter: Bloodscent T3 increased from +10% Amplified Damage to +12%
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Dynamo: Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
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Dynamo: Quantum Entanglement cooldown increased from 19s to 20s
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Haze: Restored being able to slide while using Bullet Dance
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Haze: Bullet Dance range increased from 15m to 16m
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Haze: Bullet Dance now has 30% evasion in the base ability
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Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
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Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
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Holliday: Fixed Rising Ram interrupting Lasso
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Holliday: Spirit Lasso T1 increased from +68 Damage to +80
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Holliday: Spirit Lasso T3 increased from -30s Cooldown to -50s
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Infernus: Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
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Infernus: Flame Dash DPS now does half damage to objective
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McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
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McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable
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McGinnis: Medicinal Specter duration increased from 6s to 6.5s
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Mina: Nox Nostra DPS reduced by 6%
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Mirage: Base health regen reduced from 2 to 1.5
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Mirage: Fire Scarabs duration reduced from 8s to 7s
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Mo & Krill: Burrow move speed increased from +4 to +5
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Paige: Stamina increased from 2 to 3
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Paige: Dash speed reduced to slow bucket
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Paige: Plot Armor cooldown reduced from 30s to 28s
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Paige: Bookwyrm recharge timer reduced from 8s to 7s
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Paradox: Kinetic Carbine cooldown reduced from 30s to 28s
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Paradox: Time Wall T2 weapon damage increased from +30% to +35%
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Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged
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Pocket: Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
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Pocket: Affliction cooldown reduced from 150s to 140s
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Rem: Fixed a bug with Naptime that allowed you to attack while casting it
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Rem: Pillow Toss recharge timer reduced from 10s to 9s
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Shiv: Alt fire knockback reduced by 10%
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Shiv: Serrated Knives spirit scaling reduced from 0.15 to 0.13
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Shiv: Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
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Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
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Silver: Slam Fire Current Health As Damage reduced from 4% to 3%
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Venator: Gutshot damage scaling reduced from 0.8 to 0.7
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Venator: Gutshot wall hit damage scaling reduced from 0.9 to 0.8
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Victor: Aura of Suffering T2 increased from +28 Max DPS to +34
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Victor: Shocking Reanimation T3 increased from -100s Cooldown to -130s
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Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
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Viscous: Fixed various locations where Splatter didn't bounce properly
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Vyper: Lethal Venom cooldown increased from 24s to 28s
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Vyper: Lethal Venom T2 increased from -8s Cooldown to -12s
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Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
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Vyper: Fixed Armor Piercing Rounds doing damage through Petrify
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Lady Geist: Life Drain heal reduced from 80% to 75%
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Abrams: Siphon Life heal reduced from 80/40% to 70/35%
Street Brawl
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Unstable Concoction reduces the players respawn time by 50%
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Seraphim Wings damage reduced while in air reduced from 60% to 40%
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The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
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Mystic Expansion Radius bonus reduced from +20% to +16%
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Greater Expansion Radius bonus reduced from +30% to +25%
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Enhanced Escalating Exposure: Max Stacks from +8 to +6
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Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
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Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
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Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets