Official Patch Notes
[ General ]
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Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
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Trooper resistance near base reduced from 50% to 40%
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Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
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Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
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Melee damage growth per boon reduced by 5%
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Cultists Sacrifice: Bonus health reduced from 275 to 250
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Cultists Sacrifice: Bonus duration reduced from 170s to 160s
[ Map ]
Base:
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Added statues in front of Mid Lane entrances for cover.
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Moved Shrines away from the back walls a bit.
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Extended shrine low ground closer to the throne.
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Redesigned cover in front of the throne.
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Removed a tree in front of the Mid Lane entrance.
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Tweaked trooper nodes to go around new statues.
Bug Fixes:
- Removed a misplaced Curiosity Shop sign.
Items
- Express Shot: Weapon Damage increased from 125% to 150%
- Express Shot: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
- Headshot Booster: Health reduced from 65 to 40
- Headhunter: Heal reduced from 6% to 4%
- Headhunter: Heal now scales with spirit power (0.014)
- Headhunter: Bonus damage reduced from 120 to 100
- Headhunter: Bonus damage now scales with spirit power (0.3)
- Spirit Rend: Fixed being able to get 2 stacks without using the cooldown
- Frenzy: Active Spirit Resistance reduced from 40% to 30%
- Siphon Bullets: Steal per hit reduced from 65 to 55
- Siphon Bullets: Spirit Resistance reduced from 12% to 10%
- Siphon Bullets: Fixed the cooldown not being consumed when blocked by Plated Armor
- Decay: Cast range spirit scaling reduced from 0.13 to 0.1
- Decay: Damage reduced from 2.5% to 2.4%
- Decay: Damage spirit scaling reduced from 0.00465 to 0.0038
- Decay: Cooldown increased from 30s to 36s
- Decay: Healing Reduction increased from -35% to -40%
- Superior Cooldown: Cooldown Reduction reduced from 27% to 26%