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Patch notes
Apr182025

The 04-17-2025 Update

By Yoshi31 tracked changes
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Official Patch Notes

General

  • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
  • Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
  • Guardians attack range reduced from 38.1m to 35m
  • Guardians melee attempt range reduced from 6.1m to 5m
  • Guardians melee damage range reduced from 8m to 7m
  • Players can no longer Parry troopers
  • Medic Trooper: Heal no longer has charges (was 3)
  • Medic Trooper: Cooldown reduced from 35s to 6s
  • Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
  • Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
  • Urn now reveals you immediately
  • First urn is now considered for comeback mechanics (15% NW delta)
  • Urn now has a visual indication on the model to indicate if its a side favored pickup
  • Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
  • Fixed Debuff Resistance affecting Urn pickup time
  • Heavy Melee Cancel momentum is significantly reduced

Trooper AI Fixes

  • Melee troopers will no longer see and follow players around corners and through veils
  • Smoothed out trooper navigation in some spots of the map where they need to drop down
  • Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
  • Troopers now know to cross the base and attack the other shrine once their near one is defeated
  • Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
  • Fixed a bug where troopers would fidget with their facing direction when walking without a target
  • Fixed a bug where troopers would fear really steep stairs
  • Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight

Items

Hollow PointHollow Point Ward

  • Spirit Shield reduced from 95 to 70
  • Weapon Damage reduced from 20% to 18%

Healing RiteHealing Rite

  • Total HP Regen reduced from 370 to 350
  • Cooldown increased from 64s to 70s

HealbaneHealbane

  • Heal on kill changed from 350 to 275

Enchanter's Barrier

  • Reduced from 300 to 250

Combat Barrier

  • Reduced from 325 to 275

Divine BarrierDivine Barrier

  • Cooldown increased from 30s to 40s

Restorative LocketRestorative Locket

  • Range to gain charges reduced from 50m to 35m
  • Heal per stack reduced from 32 to 30

Debuff ReducerDebuff Reducer

  • Health reduced from 125 to 75
  • Debuff Reduction reduced from 28 to 24%

FortitudeFortitude

  • Weapon Damage reduced from 27% to 23%
  • Out of combat time increased from 10s to 13s

Phantom StrikePhantom Strike

  • Cooldown increased from 26s to 30s

Spirit StrikeSpirit Strike

  • Spirit Resist Reduction reduced from 12% to 8%

DecayDecay

  • Health Regen reduced from 1.5 to 1
  • Spirit Power reduced from +7 to +4
  • Cooldown increased from 33s to 36s

KnockdownKnockdown

  • Now removes all momentum and brings heroes straight down

Ethereal ShiftEthereal Shift

  • Moved from Tier 3 to Tier 4
  • Can now be canceled early
  • Duration increased from 3.5s to 4s
  • Max speed during activation increased from 2m/s to 3m/s

Echo ShardEcho Shard

  • Cooldown increased from 21s to 23s

Heroes

BebopBebop

  • Base stamina reduced from 3 to 2
  • Base regen reduced from 3 to 1.5
  • No longer gains +1% Spirit Resist Per Boon

CalicoCalico

  • Base ammo reduced from 12 to 9
  • Gun damage growth reduced by 25%
  • Gloom Bombs T1 and T2 swapped

Grey TalonGrey Talon

  • HP regen reduced from 2.5 to 1.5
  • Move Speed spirit scaling reduced from 0.025 to 0.014
  • Charged Shot damage reduced from 100 to 90
  • Charged Shot spirit scaling reduced from 1.6 to 1.2
  • Charged Shot T3 spirit scaling increased from +0.9 to +1.3

HazeHaze

  • Sleep Dagger now causes the target to be unable to slide while drowsy
  • Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
  • Bullet Dance Fire Rate increased from +30% to +35%
  • Bullet Dance T2 increased from -40s Cooldown to -50s

HollidayHolliday

  • Base gun damage reduced from 29 to 26
  • Gun damage growth increased from 1.53 to 1.72
  • Lasso bonus bounce pad duration reduced from 1.5 to 1s
  • Fixed being able to Heavy Melee while casting Lasso

IvyIvy

  • Headshot hitbox is smaller now (no longer includes the ears)
  • Fixed visibility issues with Air Drop

KelvinKelvin

  • Base Spirit Resist reduced from 15% to 0
  • Now gains +1% Spirit Resist per boon
  • Base Sprint reduced from 2 to 1.5
  • Frozen Shelter cooldown increased from 130s to 140s
  • Frozen Shelter T2 Cooldown increased from -40s to -50s

Lady GeistLady Geist

  • Fixed some cases where Life Swap did not work

LashLash

  • Ground Strike base damage reduced from 90 to 75
  • Death Slam lock-on time increased from 0.6s to 0.7s

McGinnisMcGinnis

  • Mini Turrets tracking speed increased by 15%
  • Mini Turrets bullet velocity increased by 10%
  • Mini Turrets T3 now also increases duration by 18s

MirageMirage

  • Base Health reduced from 550 to 500
  • Djinn's Mark T1 slow reduced from 80% to 60%
  • Fire Scarabs Bullet Resist Reduction reduced from -10% to -8%

Mo & KrillMo & Krill

  • Burrow T2 reduced from +140 Damage to +100
  • Burrow spirit scaling increased from 1.4 to 1.7
  • Combo DPS reduced from 60 to 40
  • Combo spirit scaling increased from 1.1 to 1.3

ParadoxParadox

  • Kinetic Carbine T2 reduced from -10s Cooldown to -8s

PocketPocket

  • Base bullet damage reduced from 4.5 to 3.9
  • Bullet damage growth increased from 0.28 to 0.32
  • Enchanter's Satchel damage reduced from 100 to 70
  • Enchanter's Satchel T2 damage increased from +80 to +110

SevenSeven

  • Storm Cloud lightning bolt damage reduced from 150 to 100
  • Storm Cloud lightning bolt radius increased from 6m to 7m

SinclairSinclair

  • Bullet damage reduced from 23 to 20
  • Fixed Rabbit Hex Damage Amp not affecting allied damage
  • Rabbit Hex Damage Amp reduced from 25% to 15%
  • Rabbit Hex Damage Amp spirit scaling reduced from 0.1 to 0.06
  • Rabbit Hex T3 now also increases Damage Amp by +5%
  • Rabbit Hex Move Speed increased from 15% to 22%
  • Rabbit Hex no longer deals 80 damage
  • Vexing Bolt min damage reduced from 75 to 65
  • Vexing Bolt max damage reduced from 150 to 130

VindictaVindicta

  • Crow Familiar Cooldown increased from 26s to 28s
  • Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%

WardenWarden

  • Base health increased from 550 to 575
  • Base regen increased from 2 to 3
  • Fixed Phantom Strike and Warp Stone working through Binding Ward capture