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Seven
Selected community build

Ball Out with Seven

Build #87795Latest v138May 29, 2026

Fully annotated, max Ball focus, Seven build. All items labelled. Ability based M1 carry build. Setup for left to right buying if you are new. Refresh the build page often for updates! Farm, play with your team and use big AOE damage with debuffs.

Back to Seven
Win rate
51.8%

221 wins / 206 losses

Matches
427

387 unique players tracked

Pick rate
5.5%

Popularity #5 for this hero

Win-rate rank
#18

Ranked within the popular resolved selected builds

Ability Leveling Order

Ability unlocks and upgrades by step.

16 steps
Ability leveling order by ability and step
Ability12345678910111213141516
Static Charge
Power Surge
Lightning Ball
Storm Cloud

Build items

Guide items grouped by the build categories and labeled with item category, tier, and soul cost.

6 categories

Early Game

Clear wave quickly, don't over extend but use 2 AP Power Surge to apply a ton of pressure.

10 items
Extra Regen

Extra Regen

Vitality T1800 souls

Super nice for staying topped up in lane. Can be replaced with Healing Rite.

Enchanter's Emblem

Enchanter's Emblem

Vitality T21,600 souls

Early bump in survivability and damage. Rarely can switch for Healbane to get it earlier.

Mystic Vulnerability

Mystic Vulnerability

Spirit T21,600 souls

A good spike in spirit damage, doesn't stack with other teammates with the same item.

Extra Health

Extra Health

Vitality T1800 souls

Makes you way harder to burst down in lane and is nice to stack with regen for the 4.8k investment path.

Duration Extender

Duration Extender

Spirit T21,600 soulsImbue

2 AP Surge is so easy to get in lane now with faster boons it just does too much to wait on. This makes it better.

Superior Duration

Superior Duration

Spirit T33,200 souls

A nice upgrade to keep buffs and debuffs (and literally every ability...) up as long as possible. 4.8k Spirit spike here.

Healbane

Healbane

Vitality T21,600 souls

Anti heal is great and burst heal is insanely nice too. Sell super late for Spirit Burn or other anti heal. 4.8k Health spike here.

Mystic Expansion

Mystic Expansion

Spirit T1800 soulsImbue

Builds into Ballistic now, its fine. Skippable if not taking Ballistic.

Ballistic Enchantment

Ballistic Enchantment

Weapon T33,200 soulsImbue

Consistent damage and a ton of range. Can take Cultist instead or a different 1.6k item for less ball focus.

Toxic Bullets

Toxic Bullets

Weapon T33,200 souls

Crazy item that scales with enemy hp, all spirit, any shred/amp (3 and EE), helps scale EE, reduces healing, and good for finishing. Gun spike now.

Mid Game

Now your damage is really high, time to mix in farming with teamfights.

8 items
Escalating Exposure

Escalating Exposure

Spirit T46,400 souls

Disgusting damage boosting item. Don't forget, the shred is for your whole team but the Passive Amp from EE is just for you.

Spirit Lifesteal

Spirit Lifesteal

Vitality T21,600 souls

A ton of healing to keep you healthy during (and in between) fights and jungling.

Extra Charge

Extra Charge

Spirit T1800 souls

Component for Rapid Recharge, it's okay. Sometimes you can slot this in whenever if you have spare money and slots.

Rapid Recharge

Rapid Recharge

Spirit T33,200 souls

Charges and CDR on Balls is really nice, don't have to stress about using them all up as much.

Spiritual Overflow

Spiritual Overflow

Weapon T46,400 souls

Keeps getting buffs for some reason, just become a massive stat stick and you love all of them. Getting built out of Lifesteal is crazy nice.

Quicksilver Reload

Quicksilver Reload

Spirit T21,600 soulsImbue

Mid item on its own, but Magnum makes it worth. Helps with ammo.

Mercurial Magnum

Mercurial Magnum

Spirit T46,400 soulsImbue

A ton of consistent damage on your gun. Scales great with your kit and Seven's high base weapon damage. Don't stress about waiting for max charge though.

Improved Spirit

Improved Spirit

Spirit T21,600 souls

Decent item that gives some extra regen. Can take later I just wanted to fill this slot lmao

Early Counters

Optional

space filler

4 items
Rebuttal

Rebuttal

Vitality T1800 souls

Good item in urn meta but if you can use this you are playing way too aggressive for Seven.

Reactive Barrier

Reactive Barrier

Vitality T21,600 souls

Good for laning against CC heavy heroes, builds into indomitable now.

Slowing HexActive

Slowing Hex

Spirit T21,600 souls

There are a LOT of heroes this is disgusting against. Don't sleep on this!

Suppressor

Suppressor

Spirit T21,600 souls

Really good item vs any gun hero, but EVERYONE shoots!

End Game

If you somehow get this late, here are some things to consider.

8 items
Boundless Spirit

Boundless Spirit

Spirit T46,400 souls

A huge global upgrade to your whole kit. Ton of spirit power and even more Regen.

InfuserActive

Infuser

Vitality T46,400 souls

A huge amount of lifesteal and damage output on command. Check Leech for more info.

Leech

Leech

Vitality T46,400 souls

Take Leech if you are getting Cursed and/or can't use Infuser well. It is less total lifesteal and stats but generally more consistent (or if you are gross and go gun heavy).

Crippling Headshot

Crippling Headshot

Weapon T46,400 souls

A ton of shred AND anti-heal but relies on headshots. Great as a gun investment filler late game. Check replacements for more info.

Greater Expansion

Greater Expansion

Spirit T33,200 souls

This is okay for ult and stun, ball too of course. If you have Ballistic Enchantment on ball you don't really need this, it can be a luxury replacement end game.

Echo ShardActive

Echo Shard

Spirit T46,400 soulsImbue

Double stun late game with Greater Expansion is kinda compy, but you really need to use it smart and avoid it getting Dispelled.

Vortex WebActive

Vortex Web

Spirit T46,400 souls

Mostly troll pickup but sometimes you never want to sell Slowing Hex so might as well upgrade it and get bonus range too!

Spirit Burn

Spirit Burn

Spirit T46,400 souls

Highest anti-heal in the game, but hard for you to activate. Expensive and unreliable but sometimes they do be healing.

Defensive Core

Optional

Get one in Mid Game, after Toxic or EE. L->R sorted to most useful BUT PLEASE look at the enemy damage first.

14 items
Spirit Resilience

Spirit Resilience

Vitality T33,200 souls

Great item for Spirit damage. Consider Spellbreaker instead for high burst spirit.

Metal SkinActive

Metal Skin

Vitality T33,200 souls

Great against fed gun carries, suddenly you live 10x longer than they expect, and gives time for your team to help out.

Counterspell

Counterspell

Vitality T33,200 souls

Very popular item if you're good enough to use it, either against big damage or incoming CC, Lash, Bebop, Mo, etc.

Dispel MagicActive

Dispel Magic

Vitality T33,200 souls

Really nice item for dispelling kinda anything. Any debuffs or stacking abilties, even incoming abilities like Bebop bomb.

Bullet Resilience

Bullet Resilience

Vitality T33,200 souls

Decent against gun AND melee damage. Consider Plated Armor or Metal Skin instead.

UnstoppableActive

Unstoppable

Vitality T46,400 souls

Amazing if you are getting CC'ed a ton. Hard requirement if you want to ult a lot.

Indomitable

Indomitable

Vitality T46,400 souls

Very similar use case to Unstop, but mainly if one guy is jumping you instead of mass CC.

Juggernaut

Juggernaut

Vitality T46,400 souls

Gives a nice amount of speed and passively counters gun and melee heavy teams. It's very okay.

Plated Armor

Plated Armor

Vitality T46,400 souls

A good anti gun late game item, helps with on hit effects like Infernus and Haze, or M1s who like to build ricochet etc.

Spellbreaker

Spellbreaker

Vitality T46,400 souls

Good if the Spirit damage is mainly burst, with debuff resist on top. Sometimes Resilience is better if it is more consistent chip or drain though.

Warp StoneActive

Warp Stone

Vitality T33,200 souls

Positioning is SUPER important. You are a fragile backliner, this helps you stay that way!

Ethereal ShiftActive

Ethereal Shift

Spirit T46,400 souls

If you are getting dived a lot this might buy you valuable seconds for your team to help. Big buff after too!

Spirit Shielding

Spirit Shielding

Vitality T21,600 souls

Low cost altenative to Resillience, but as a squishy guy it feels worth investing in better defence IMO.

Weapon Shielding

Weapon Shielding

Vitality T21,600 souls

Same story as Spirit Shielding but for Gun.

Replacement/Rare items

Optional

An assortment of alternate items, and why you should (not) care. If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)

11 items
Stamina Mastery

Stamina Mastery

Vitality T33,200 souls

An alternative to Speed items, if you think you need them.

Monster Rounds

Monster Rounds

Weapon T1800 souls

Can pick up early if you want but finding it less relevant lately. Builds into Cultist.

Cultist SacrificeActive

Cultist Sacrifice

Weapon T33,200 souls

Can swap with Ballistic if you think you just want to farm and get bonus souls. Worse for fighting generally and need to play around the buff timer.

Spirit Shredder Bullets

Spirit Shredder Bullets

Weapon T21,600 souls

Late game focused pickup for a bit of spirit resist shred and lifesteal, but less early weapon damage. Can replace Ballistic if you want.

Spirit Rend

Spirit Rend

Weapon T33,200 souls

Basically just worse Crippling Headshot but I guess if you have Spirit Shredder you can upgrade it.

Opening Rounds

Opening Rounds

Weapon T21,600 souls

Good item with good stats if you want to not take Ballistic but will make your balls feel worse (in real life).

Recharging Rush

Recharging Rush

Weapon T21,600 souls

If you run out of ball charges, try this. Though usually, that means you are using them wastefully! Can replace Ballistic.

FleetfootActive

Fleetfoot

Weapon T21,600 souls

Used to be the goat but other 1.6k items just feel more impactful.

Transcendent Cooldown

Transcendent Cooldown

Spirit T46,400 souls

Mainly just inferior to Duration, requires a bigger buy in to effect items and a ton of items you buy scale with duration anyway.

Enduring Speed

Enduring Speed

Vitality T21,600 souls

Not using this for HP spike anymore but you could take it instead of Regen and HP, but feels less needed now.

Lightning Scroll

Lightning Scroll

Spirit T46,400 souls

Technically high impact but the stun duration isn't that long and I'm not a huge fan of sitting in Ult for long. Just try echo shard instead if you want CC.