Core L -> R
Critical Items: ACTIVE, EXPRESS, VAMP, GLASS, LUCKY, INHIBITOR

High-Velocity Rounds
Buy first always, doorman's base velocity is horrible

Opening Rounds
Early dmg + velocity, 1st leg of beam trio, sell later

Headshot Booster
Early lane chip

Active Reload
Extremely good on Gunman, cheap lifesteal + firerate + ammo + speed

Long Range
solid early base damage

Extra Health
Bonus health, Fortitude later

Headhunter
Great chip + heal, dont waste, head shot every 8 seconds, sell late game

Express Shot
Best Gunman item oat, gives you a 2 shot bazooka with crazy speed, good for quick flicks, second leg of velocity beam trio

Sharpshooter
Great dmg and the fall off range is extremely clutch, third leg of velocity beam trio

Weakening Headshot
Solid bullet shred

Fortitude
Hit crates and heal, no need for going back to spawn

Bullet Lifesteal
All we need is LIFESTEAL (and another green or 2or3)

Burst Fire
Huge fire rate supplement
ActiveVampiric Burst
Best Gunman green, use as quick health reset / burst damage

Glass Cannon
At any point after lane you feel like you can farm stacks buy, if not farm and buy mid-late game

Lucky Shot
Super charged one shots are now possible

Crippling Headshot
Great anti heal + shred

Inhibitor
When vs rapid regen characters buy this + crippling early, proc rate for doorman is high

Spellslinger
Fire rate is better on with Rapid Recharge, throw some bells and carts

Siphon Bullets
Great to stack with Vamp, steal

Ricochet
Touch everyone and everything, can replace this with anything you want but I find this best maximizes gun late game in team fights





































