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Viscous
Selected community build

Trackpad Chad's Viscous Jumpscare

Build #583665Latest v26May 24, 2026

For cocaine enthusiasts who love violence, love goovement, and hate farming. Trust the process, and make sure to go full send. Huge power spike at 12k, snowballs super hard off lane stomp.

Back to Viscous
Win rate
63.6%

7 wins / 4 losses

Matches
11

11 unique players tracked

Pick rate
0.3%

Popularity #17 for this hero

Win-rate rank
#3

Ranked within the popular resolved selected builds

Ability Leveling Order

Ability unlocks and upgrades by step.

16 steps
Ability leveling order by ability and step
Ability12345678910111213141516
Splatter
The Cube
Puddle Punch
Goo Ball

Build items

Guide items grouped by the build categories and labeled with item category, tier, and soul cost.

5 categories

Early Game

Scratching my veins looking for that poke power spike

8 items
Mystic Burst

Mystic Burst

Spirit T1800 souls

'Ol reliable.

High-Velocity Rounds

High-Velocity Rounds

Weapon T1800 souls

The velocity really helps your right clicks. Also gun 800 makes it easier to push your lane

Mystic Shot

Mystic Shot

Weapon T21,600 souls

Gives your right clicks good pressure. If you can't land your shots, swap with recharging rush or opening, or try out some of the other 1600s at the bottom

Express Shot

Express Shot

Weapon T33,200 souls

We never knew what we threw away when we wanted it gone. Great damage if you can land your right clicks.

Cold FrontActive

Cold Front

Spirit T21,600 souls

Cheap damage. You can swap this for a utility like spirit sap, arcane surge, or shex if your damage is good enough to stomp lane

Extra Charge

Extra Charge

Spirit T1800 souls

A viscous without 3 puddle punches is an angel without wings. Grab early if you can secure a kill with a tower dive.

Spirit Strike

Spirit Strike

Spirit T1800 souls

Flat damage. Can grab early if you can secure a kill with it.

Mystic Expansion

Mystic Expansion

Spirit T1800 soulsImbue

Can skip if needed, but fills 4.8k. Put on either splatter or punch. Punch lets you proc snatch easier, splatter makes bounces more consistent.

Early Greens

Optional

Whenever needed

3 items
Healbane

Healbane

Vitality T21,600 souls

Antiheal. Not bad as a lane green either if you want to greed for damage.

Melee Lifesteal

Melee Lifesteal

Vitality T1800 souls

Still good healing, even if you're just punching candles.

Healing RiteActive

Healing Rite

Vitality T1800 souls

'Ol reliable. Best time to use it is when you or your lane partner goes boxing. However, it's better to gank another lane when the enemy laners run boxes.

Core

Want to roam n' steal their statues/sinners if you stomp lane. Item order is very loosey goosey after snatch.

10 items
Spirit Snatch

Spirit Snatch

Spirit T33,200 souls

WHY DO YOU KEEP BUFFING THIS ITEM YOSHI

Greater Expansion

Greater Expansion

Spirit T33,200 souls

Goo man loves ability range. If you can hit T3 splatter all 4 times, then it's effectively 3.99 scaling.

Tankbuster

Tankbuster

Spirit T33,200 souls

Lets you bust tanks. Really important when everyone is >20k. Make sure splatter is able to proc this before buying.

Arctic BlastActive

Arctic Blast

Spirit T46,400 souls

Holds 'em still. No longer has damage amp so skip if needed. Also triggers indom. Arctic Blast interrupts any ability that Slowing Hex can disable.

Mystic Reverb

Mystic Reverb

Spirit T46,400 soulsImbue

The lifesteal is kinda bonkers with splatter. Also interacts with tankbuster, so make sure to grab both

Phantom StrikeActive

Phantom Strike

Vitality T46,400 souls

The Viscous Jumpscare. Still probably Viscous's best T4 item. Good ball item, disarms, flat damage, interrupts flight abilities, good stats, and even has seat warmers

Superior Cooldown

Superior Cooldown

Spirit T33,200 souls

Optional, but CD is always nice.

Transcendent Cooldown

Transcendent Cooldown

Spirit T46,400 souls

Since this build has a lot of items with cooldowns, it's really effective albeit boring

Echo ShardActive

Echo Shard

Spirit T46,400 soulsImbue

Place on Cube or Splatter. Echo Cube + Rescue beam is more useful against scary lategame teamfight ults when they buy unstoppable and/or indom

Spiritual Overflow

Spiritual Overflow

Weapon T46,400 souls

Experimental. Might be decent for ball hybrids. Can swap with spellslinger or silencer, or just grab anything from the item library

Eat your veggies

Optional

Usually want to get 4.8k at most

12 items
Warp StoneActive

Warp Stone

Vitality T33,200 souls

Bullet resist and just all around good item. Grab this if you max ball third instead of cube.

Counterspell

Counterspell

Vitality T33,200 souls

Great for aura farming. Good synergy with cubing yourself, and lets you invalidate a lot of telegraphed abilities.

Stamina Mastery

Stamina Mastery

Vitality T33,200 souls

Really fun when combined with rapid recharge and resto locket. The extra air jump is what you want to be looking at.

Rescue BeamActive

Rescue Beam

Vitality T33,200 souls

Good fallback plan, and your best option against Black Hole.

Dispel MagicActive

Dispel Magic

Vitality T33,200 souls

Staple item. You'll want this against Warden.

Spirit Resilience

Spirit Resilience

Vitality T33,200 souls

Spirit resist. Don't buy this when you're behind.

Fortitude

Fortitude

Vitality T33,200 souls

Lets you stay on the map forever

Metal SkinActive

Metal Skin

Vitality T33,200 souls

Metal Skin. The general rule about counterbuying gun is that it's too late if it's a reactive buy, and it'd be better to use Phantom Strike's disarm

Veil Walker

Veil Walker

Vitality T33,200 souls

This item is actual trash. However, it is funny so please try it out and send me clips.

Trophy Collector

Trophy Collector

Vitality T21,600 souls

At around 12k, you're pretty much the strongest being in the universe, so it might be a solid buy after snatch. Don't grief your lane by buying this early.

Return FireActive

Return Fire

Vitality T21,600 souls

Great for ball builds, puts in a lot of work after the buffs.

Enchanter's Emblem

Enchanter's Emblem

Vitality T21,600 souls

'Ol reliable

Item library

Optional

Grab whatever the game demands, or mix and match from this item pool. These are the items that fit in the build.

44 items
Shadow WeaveActive

Shadow Weave

Weapon T33,200 souls

Might not be trash after the buffs

Focus LensActive

Focus Lens

Spirit T46,400 souls

Evil item. Can work as alternative to arctic blast, and really good against Victor

Boundless Spirit

Boundless Spirit

Spirit T46,400 souls

Low on the prio list, but if you're not in dire need of counter items and have a bunch of spirit scaling items, grab this.

Spirit Burn

Spirit Burn

Spirit T46,400 souls

Antiheal. Casually drop splatter nukes from the backlines down chokes. When you stack all the nuke T4s, Splatter's damage is extremely oppressive.

Magic CarpetActive

Magic Carpet

Spirit T46,400 souls

That gravity and air control is actually insane for goovement. If you make a good play with this item, please clip it and ping me on discord

KnockdownActive

Knockdown

Spirit T33,200 souls

If you knock someone in the air with puddle punch while casting knockdown, and catch their fall with the cube, it's a better stunlock than the ball.

Rapid Recharge

Rapid Recharge

Spirit T33,200 souls

Grab this if you need to parry bait, or have nothing left to buy.

Superior Duration

Superior Duration

Spirit T33,200 souls

Staple ball item. Ability duration is what lets you dribble. Don't buy until T3 ball.

Witchmail

Witchmail

Vitality T46,400 souls

Fun item. Good against graves, celeste, etc

Diviner's Kevlar

Diviner's Kevlar

Vitality T46,400 souls

Lets you ball without dying

Vortex WebActive

Vortex Web

Spirit T46,400 souls

Potential man item. Should in theory go extremely hard with spirit snatch.

ScourgeActive

Scourge

Spirit T46,400 souls

Place this on your frontliner or carry and watch them go nuts

UnstoppableActive

Unstoppable

Vitality T46,400 souls

Ball item. Displaces/cc make your life a living hell in ball.

Indomitable

Indomitable

Vitality T46,400 souls

People seem to prefer this over unstop for ball builds, but I just don't see the vision. However, toss some matchids my way if you find success with it.

ColossusActive

Colossus

Vitality T46,400 souls

Giant goo! :D

Divine BarrierActive

Divine Barrier

Vitality T46,400 souls

If your gameplan goes to shit, either back up your frontline or become a carry's best friend.

Spellbreaker

Spellbreaker

Vitality T46,400 souls

'Ol reliable.

Juggernaut

Juggernaut

Vitality T46,400 souls

If m1s are a problem

Cheat Death

Cheat Death

Vitality T46,400 souls

This item is actual dogshit, but it lets you keep balling. Please ping me on discord with a clip if you make this trash work.

Spellslinger

Spellslinger

Weapon T46,400 souls

Gun Carry Viscous isn't good, but it's better than having no gun carry at all. Pairs well with Rush, Rapid Recharge, and Merc Mag

Mercurial Magnum

Mercurial Magnum

Spirit T46,400 soulsImbue

This item is trash, but it oddly works with spellslinger if you make use of splatter sliding

Silencer

Silencer

Weapon T46,400 souls

Trust the process. Puddle punch procs the effects.

Crushing Fists

Crushing Fists

Weapon T46,400 souls

Give me liberty give me fire buy rebuttal and I retire. This item never delivers. Most of the stats here aren't really that helpful for you.

Alchemical FireActive

Alchemical Fire

Weapon T33,200 souls

This item is totally good I swear (Use this for urn fights)

Heroic AuraActive

Heroic Aura

Weapon T33,200 souls

In theory this item is really busted if you got a lot of strong and fed m1s on your team

Cursed RelicActive

Cursed Relic

Spirit T46,400 souls

Last resort.

Blood TributeActive

Blood Tribute

Weapon T33,200 souls

Oddly effective when paired with berserker, reverb, t3 cube, and lifestrike. But, you'll probably be too starved for slots to grab these.

Berserker

Berserker

Weapon T33,200 souls

Best paired with blood tribute

Headhunter

Headhunter

Weapon T33,200 souls

On paper, the damage here is insane if you can land your m2 headshots with express shot. If.

Split ShotActive

Split Shot

Weapon T21,600 souls

For when destroying their eardrums is more important than winning the game.

Opening Rounds

Opening Rounds

Weapon T21,600 souls

Still a good stat stick

Recharging Rush

Recharging Rush

Weapon T21,600 souls

Worse damage output and scaling than mystic shot, but offers more utility. Gives you the budget to parry bait.

Spirit Shredder Bullets

Spirit Shredder Bullets

Weapon T21,600 souls

Not that good earlygame, but has good synergy with reverb and snatch

Melee Charge

Melee Charge

Weapon T21,600 souls

It sucks. Offers roughly the same performance as QSR, except it can be parried. However, the melee distance is still useful for the ball punch tech.

Monster Rounds

Monster Rounds

Weapon T1800 souls

'Ol reliable

Majestic LeapActive

Majestic Leap

Vitality T33,200 souls

Might be good for early roaming if you shitstomp lane

Arcane Surge

Arcane Surge

Spirit T21,600 souls

Great splatter/ball item if you max splatter first. Only problem is that it becomes dead weight later.

Compress Cooldown

Compress Cooldown

Spirit T21,600 soulsImbue

Boring, but practical

Slowing HexActive

Slowing Hex

Spirit T21,600 souls

Grab this to vibe check flying squishies like Vindi or Mina

Spirit SapActive

Spirit Sap

Spirit T21,600 souls

Evil ass lane item for certain matchups. Has surprising staying power later because it builds into focus lens.

Debuff Reducer

Debuff Reducer

Vitality T21,600 souls

Debuff resist goes hard

Guardian WardActive

Guardian Ward

Vitality T21,600 souls

Actually super good lane item if you go the support route, but falls off quickly. The range and building into DB is nice tho

Reactive Barrier

Reactive Barrier

Vitality T21,600 souls

I hate mo and krill

Restorative LocketActive

Restorative Locket

Vitality T21,600 souls

MY PRECIOUS POWER RING, GONE FOREVER