Search Rem

Open a page, find a hero, or look up a player.

Viscous
Selected community build

Concerns of The Deep? I'm Cubin'

Build #5783Latest v167May 6, 2026

"It's not just restorative, it's great for your skin!" The 3rd build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds. This one is oriented around The Cube (2) and being a SUPPORT for your team, healing them while also debuffing the enemy team! Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5

Back to Viscous
Win rate
40.8%

40 wins / 58 losses

Matches
98

91 unique players tracked

Pick rate
3.0%

Popularity #6 for this hero

Win-rate rank
#20

Ranked within the popular resolved selected builds

Ability Leveling Order

Ability unlocks and upgrades by step.

16 steps
Ability leveling order by ability and step
Ability12345678910111213141516
Splatter
The Cube
Puddle Punch
Goo Ball

Build items

Guide items grouped by the build categories and labeled with item category, tier, and soul cost.

9 categories

Early Game

Buy left to right. Arcane Surge will allow you to deal more damage with Splatter (1) but also heal more with your Cube (2). Grab a Lane Extra if struggling!

6 items
Mystic Burst

Mystic Burst

Spirit T1800 souls

For your Splatter (1) to deal more damage. |Upgrades into: Tankbuster|

Monster Rounds

Monster Rounds

Weapon T1800 souls

Focus on the Troopers to keep them at bay from your guardian. |Can be sold for a slot|

Extra Stamina

Extra Stamina

Vitality T1800 souls

Grants you one extra stamina to use! |Upgrade into Arcane Surge|

Arcane Surge

Arcane Surge

Spirit T21,600 souls

Dash-Jump before the Cube (2) to increase its duration (More healing), but you can also use it with Splatter (1) to deal more damage!

Mystic Expansion

Mystic Expansion

Spirit T1800 soulsImbue

Increases the size of Splatter (1) for easier hits! |Upgrade into Greater Expansion|

Compress Cooldown

Compress Cooldown

Spirit T21,600 soulsImbue

Reduces the cooldown of your Cube (2) to use it more often! |Upgrade into Superior Cooldown|

Lane Extras

Optional

Buy ONE if struggling to remain in lane, to not miss out on souls! Healing Rite turns into Rescue Beam later!

5 items
Extra Regen

Extra Regen

Vitality T1800 souls

Sustain in lane! |Upgrade into: Healing Booster|

Healing RiteActive

Healing Rite

Vitality T1800 souls

A large amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into Rescue Beam|

Rebuttal

Rebuttal

Vitality T1800 souls

Only get if you're facing a melee-heavy lane. |Can be sold for a slot|

Guardian WardActive

Guardian Ward

Vitality T21,600 souls

Can be used to help an ally survive a dire situation or to go in! |Upgrade into Divine Barrier|

Rusted BarrelActive

Rusted Barrel

Spirit T1800 souls

This will make laning more difficult for gun-focused enemies. Very useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina, Silver and more.

Mid Game

Buy left to right. You can use Rescue Beam on someone in The Cube (2) to pull them to you! Positioning is key, so always try to remain behind your allies. Feel free to buy more actives to counter your enemies or buff your allies!

6 items
Sprint Boots

Sprint Boots

Vitality T1800 souls

More movement speed out of combat! |Upgrade into: Trophy Collector|

Trophy Collector

Trophy Collector

Vitality T21,600 souls

As a support, you won't be farming well, so this helps. Sprint speed will allow you to roam and get to your allies faster.

Extra Spirit

Extra Spirit

Spirit T1800 souls

More spirit means more damage and more healing with your Cube (2)! |Upgrade into: Improved Spirit|

Improved Spirit

Improved Spirit

Spirit T21,600 souls

More spirit means more damage and more healing with your Cube (2)! |Upgrade into: Boundless Spirit|

Healing RiteActive

Healing Rite

Vitality T1800 souls
Rescue BeamActive

Rescue Beam

Vitality T33,200 souls

Your bread and butter. You'll use it to pull your allies to safety, this even works on allies in The Cube (2)!

Survival - Mid-Game

Optional

You'll normally be using Counter-Actives to deal with enemies, but if you find yourself having issues surviving, pick ONE!

5 items
Reactive Barrier

Reactive Barrier

Vitality T21,600 souls

Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!

Healbane

Healbane

Vitality T21,600 souls

An easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.

Spirit Resilience

Spirit Resilience

Vitality T33,200 souls

Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)

Counterspell

Counterspell

Vitality T33,200 souls

Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...

Metal SkinActive

Metal Skin

Vitality T33,200 souls

Become immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper and more.

Support Actives

Optional

These actives can give your team a huge advantage during a fight! You can also get a Counter Active instead!

6 items
Guardian WardActive

Guardian Ward

Vitality T21,600 souls
Healing NovaActive

Healing Nova

Vitality T33,200 souls

A great pick if you tend to fight with your team a lot. It'll also allow you to give Healing Tempo to all allies hit.

Divine BarrierActive

Divine Barrier

Vitality T46,400 souls

Cleanse your allies of any debuff! It DOES remove Ultimate-type debuffs (Drifter, Pocket...).

Heroic AuraActive

Heroic Aura

Weapon T33,200 souls

Useful when your team is gun-focused! You also give Bullet Resist to nearby allies just by existing.

Alchemical FireActive

Alchemical Fire

Weapon T33,200 souls

Very good to take Mid-Boss. It will also help Gun-focused teammates to deal more damage!

ScourgeActive

Scourge

Spirit T46,400 souls

If you have a frontliner use it on them! Frontliners are characters like Abrams, Billy, Shiv, Victor...

Survival - Late-Game

Optional

If you find yourself struggling to survive during late game fights, pick ONE!

5 items
Spellbreaker

Spellbreaker

Vitality T46,400 souls

Allows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.

Witchmail

Witchmail

Vitality T46,400 souls

You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction. Works well with Goo Ball (4).

Indomitable

Indomitable

Vitality T46,400 souls

Basically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!

UnstoppableActive

Unstoppable

Vitality T46,400 souls

This is your pick against many CC in the late game. This especially helps if you tend to get jumped, or to get shutdown while using Goo Ball (4).

Juggernaut

Juggernaut

Vitality T46,400 souls

Can help you move around with more ease, and debuff gun-focused characters.

Late Game

Buy left to right. Divine Barrier can be bought before Boundless Spirit if facing lots of Debuffs. Pick a counter active, or support active, to fill your empty active slot. You can also get a different active instead of Divine Barrier!

11 items
Healing Booster

Healing Booster

Vitality T21,600 souls

Increases the healing from your healing items, but also your Cube (2)! |Upgrade into: Healing Tempo|

Superior Cooldown

Superior Cooldown

Spirit T33,200 souls

Lowers the cooldown of all your abilities. |Upgrade into Transcendent Cooldown|

Greater Expansion

Greater Expansion

Spirit T33,200 souls

Increases the range of your abilities, but also your items, like Rescue Beam, Counter items and more!

Tankbuster

Tankbuster

Spirit T33,200 souls

Increase your Splatter (1) and Goo Ball (4) damage by a decent amount.

Echo ShardActive

Echo Shard

Spirit T46,400 soulsImbue

You'll be able to use The Cube (2) on the same person twice in a row, or two different allies!

Boundless Spirit

Boundless Spirit

Spirit T46,400 souls

More damage overall, and healing with Cube.

Divine BarrierActive

Divine Barrier

Vitality T46,400 souls
Transcendent Cooldown

Transcendent Cooldown

Spirit T46,400 souls

Make sure you have at least 3 actives before getting this, as it'll reduce all of your items' cooldowns!

Duration Extender

Duration Extender

Spirit T21,600 soulsImbue

Increases the duration of the Cube (2) for longer safety! |Upgrade into Superior Duration|

Superior Duration

Superior Duration

Spirit T33,200 souls

Increases the duration of all your abilities like the Cube (2), but also your counter items, and buffs!

Healing Tempo

Healing Tempo

Vitality T46,400 souls

Only get as a final upgrade. This is useful to buff Gun-focused characters. Healing Nova will allows you to give the buff to multiple allies!

Counter Actives

Optional

Read each annotations to know what to pick against who you're facing! Try to get Cursed Relic by late game to counter any carry!

10 items
Rusted BarrelActive

Rusted Barrel

Spirit T1800 souls
Spirit SapActive

Spirit Sap

Spirit T21,600 souls

Usually purchased for Focus Lens later. Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop, Yamato and more.

Slowing HexActive

Slowing Hex

Spirit T21,600 souls

Shut down any movement characters! Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.

Disarming HexActive

Disarming Hex

Spirit T33,200 souls

Very useful when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.

KnockdownActive

Knockdown

Spirit T33,200 souls

To shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.

DecayActive

Decay

Spirit T33,200 souls

A decent anti-heal that deals damage scaling with Spirit. Useful against: Abrams, Billy, Mo&Krill, Shiv, Silver and more. DO NOT USE AGAINST VICTOR.

Silence WaveActive

Silence Wave

Spirit T33,200 souls

This item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.

Cursed RelicActive

Cursed Relic

Spirit T46,400 souls

If an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.

Focus LensActive

Focus Lens

Spirit T46,400 souls

Useful on a target who tends to escape a lot and rely on their abilities.

Vortex WebActive

Vortex Web

Spirit T46,400 souls

Throw a SQUID from the DEEP. Pull them in! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.

Optionals & Situationals

Optional

Items in this category aren't part of the core build, and do not have any form of left to right priority. They are all useful in their own ways, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!

36 items
Weakening Headshot

Weakening Headshot

Weapon T21,600 souls

Will help your team deal more gun damage.

Spirit Shredder Bullets

Spirit Shredder Bullets

Weapon T21,600 souls

Provides Spirit Lifesteal against them for you and your allies!

Slowing Bullets

Slowing Bullets

Weapon T21,600 souls

Will help your allies with securing kills. The build up rate is pretty high, only 4 shots required! |Can be sold for a slot|

Mystic Shot

Mystic Shot

Weapon T21,600 souls

Useful if you tend to use your Alt-Fire a lot and want more damage.

Kinetic Dash

Kinetic Dash

Weapon T21,600 souls

More stamina, and more fire rate for your weapon!

Cultist SacrificeActive

Cultist Sacrifice

Weapon T33,200 souls

BUY IF YOU ARE BEHIND/NOT AHEAD - Since you'll hardly farm, this will help you take Tier 3s. Do not buy if you bought Trophy Collector.

Hunter's Aura

Hunter's Aura

Weapon T33,200 souls

If you tend to be more at the frontline, you'll debuff enemies.

Spirit Rend

Spirit Rend

Weapon T33,200 souls

To lower the enemy's Spirit resistance by a considerable amount.

CapacitorActive

Capacitor

Weapon T46,400 souls

A powerful item that isn't really great on Viscous, but still offer great value if you land its active part.

Crippling Headshot

Crippling Headshot

Weapon T46,400 souls

Very useful to help your team deal more spirit & gun damage.

Silencer

Silencer

Weapon T46,400 souls

Extremely good against Spirit-oriented characters!

Spiritual Overflow

Spiritual Overflow

Weapon T46,400 souls

The Cooldown reduction granted can come in handy!

Weapon Shielding

Weapon Shielding

Vitality T21,600 souls

Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.

Return FireActive

Return Fire

Vitality T21,600 souls

Send back some damage that you take. Pairs well with Metal Skin.

Enchanter's Emblem

Enchanter's Emblem

Vitality T21,600 souls

Sustain, survival, cooldown reduction & damage! Keep it as long as you can. |Can be sold for a slot|

Battle Vest

Battle Vest

Vitality T21,600 souls

Sustain, survival, fire rate and damage! Sell it during Mid/Late game for stronger resistances if needed.

Enduring Speed

Enduring Speed

Vitality T21,600 souls

Skip if you bought Trophy Collector. This allows you to rotate around with ease.

Spirit Shielding

Spirit Shielding

Vitality T21,600 souls

Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.

Warp StoneActive

Warp Stone

Vitality T33,200 souls

To either escape or engage. Can be used to redirect Goo Ball (4).

Majestic LeapActive

Majestic Leap

Vitality T33,200 souls

Useful to save a teammate when paired with Rescue Beam or rotate around the map a lot.

Bullet Resilience

Bullet Resilience

Vitality T33,200 souls

Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)

Stamina Mastery

Stamina Mastery

Vitality T33,200 souls

If you want to zoom around! Can be used to TRIPLE jump in Goo Ball (4).

Plated Armor

Plated Armor

Vitality T46,400 souls

Useful against Mina, Infernus and any gun characters.

Inhibitor

Inhibitor

Vitality T46,400 souls

A strong debuffer that you can apply simply by shooting!

Extra Charge

Extra Charge

Spirit T1800 souls

One extra charge of Puddle Punch (3)! |Can be sold for a slot|

Golden Goose EggActive

Golden Goose Egg

Spirit T1800 souls

Cash the egg in when your next item is Echo Shard!

Spirit Strike

Spirit Strike

Spirit T1800 souls

Lowers the enemy's spirit resistance. Can be triggered by Puddle Punch (3) |Upgrade into Spirit Snatch|

Mystic Slow

Mystic Slow

Spirit T21,600 souls

Turns Alchemical Fire into a slowing area.

Suppressor

Suppressor

Spirit T21,600 souls

Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.

Mystic Vulnerability

Mystic Vulnerability

Spirit T21,600 souls

To reduce the spirit resistance of the enemy.

Bullet Resist Shredder

Bullet Resist Shredder

Spirit T21,600 souls

To reduce the bullet resistance of the enemy even further.

Rapid Recharge

Rapid Recharge

Spirit T33,200 souls

More charges of Puddle Punch (3) if displacing the enemy is something you tend to be doing a lot!

Spirit Snatch

Spirit Snatch

Spirit T33,200 souls

Debuff the enemy and buff yourself. Will help your allies deal more Spirit damage. Can be triggered by Puddle Punch (3).

Spirit Burn

Spirit Burn

Spirit T46,400 souls
Escalating Exposure

Escalating Exposure

Spirit T46,400 souls

Stacks when enemies step in Alchemical Fire. This is mostly to deal more damage by yourself as this only amplifies YOUR damage.

Magic CarpetActive

Magic Carpet

Spirit T46,400 souls

Useful if you plan to split push! (Push a lane while your teammates are doing other things.)