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Kelvin
Selected community build

BEST CARRY BEAM KELVIN BRO PROUD CREATION OF RAD

Build #571080Latest v21May 30, 2026

THIS BUILD PLAYS LIKE A LATE-GAME CARRY AND STILL HAS CRAZY HEALING, SO A GOOD SUPPORT TOO AS WE INVEST IN NADE. DON'T BE AFRAID TO BUY LANE OPTIONALS OR COUNTER ITEMS, WE ARE TECHNICALLY A SUPPORT SO BUY SUPPORT ITEMS IF WE FALL BEHIND.

Back to Kelvin
Win rate
53.4%

148 wins / 129 losses

Matches
277

234 unique players tracked

Pick rate
8.9%

Popularity #2 for this hero

Win-rate rank
#11

Ranked within the popular resolved selected builds

Ability Leveling Order

Ability unlocks and upgrades by step.

48 steps
Ability leveling order by ability and step
Ability123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
Frost Grenade
Arctic Beam
Ice Path
Frozen Shelter

Build items

Guide items grouped by the build categories and labeled with item category, tier, and soul cost.

7 categories

Early

L-R Buy Everything, Can Sometimes Swap Greens Later

8 items
Extra Charge

Extra Charge

Spirit T1800 souls

Extra Frost Grenade

Extra Spirit

Extra Spirit

Spirit T1800 souls

Spirit Power

Torment Pulse

Torment Pulse

Spirit T33,200 souls

4.8k Spirit Spike + DPS

Sprint Boots

Sprint Boots

Vitality T1800 souls

Speed + Regen, upgrades into Enduring

Enduring Speed

Enduring Speed

Vitality T21,600 souls

Mostly just a comfort item for making Kelvin faster, probably swappable especially if no opps have slow

Healbane

Healbane

Vitality T21,600 souls

Anti-Heal. Lots of people build sustain in this game, usually only swap this once you have Spirit Burn

Spirit Lifesteal

Spirit Lifesteal

Vitality T21,600 souls

Lifesteal (dont swap this one it upgs into infuser + just heals you a lot we like spirit DMG)

Mystic Expansion

Mystic Expansion

Spirit T1800 soulsImbue

Larger Frost Grenade. Helps more than you would think for healing allies more comfortably or hitting some throws on enemies

Lane Options

Optional

Sell Later

3 items
Golden Goose EggActive

Golden Goose Egg

Spirit T1800 souls

Honestly not horrible for farming. Make this your first buy then skip Extra Spirit, sell for Core buys when at a multiple of 80 souls and after 10 minute mark

Extra Regen

Extra Regen

Vitality T1800 souls

Need extra sustain in aggressive lanes

Rebuttal

Rebuttal

Vitality T1800 souls

Good into Melee-Heavy lanes like Viscous/Abrams/Billy - GOOD FOR NEW URN AS OF 5/22 PATCH

Mid Game Core

L-R Buy Everything, Our Main Stuff + Investment Spikes

7 items
Rapid Recharge

Rapid Recharge

Spirit T33,200 souls

Frost Grenades more often and stronger

Superior Cooldown

Superior Cooldown

Spirit T33,200 souls

Lower CD on ALL Abilities

Escalating Exposure

Escalating Exposure

Spirit T46,400 souls

Huge DMG increase, longer you hold beam on someone = more damage they take from your spirit.

Boundless Spirit

Boundless Spirit

Spirit T46,400 souls

Huge Boost in Spirit DMG + Frost Grenade Scaling

Greater Expansion

Greater Expansion

Spirit T33,200 souls

Larger everything. Really helps with Dome and Frost Grenade coverage, while also helping Beam range

Superior Duration

Superior Duration

Spirit T33,200 souls

Longer duration on everything, pairs nice with infuser, debuffs, Ice Path when running, Beam uptime, Dome, helps everything but not too crazy overall just a cherry on top

InfuserActive

Infuser

Vitality T46,400 souls

Burst of extra lifesteal and DPS, can warrant buying Transcendent Cooldown super duper late-game

Core Components

Buy Early if Saving / Need

4 items
Mystic Vulnerability

Mystic Vulnerability

Spirit T21,600 souls

Upgrades into Escalating Exposure, RES shred

Compress Cooldown

Compress Cooldown

Spirit T21,600 soulsImbue

Upgrades into Superior Cooldown. This item really doesn't help our core too much until the upgrade later, but if you feel an ability has low uptime you can buy this early. Generally Beam

Improved Spirit

Improved Spirit

Spirit T21,600 souls

Upgrades into Boundless Spirit, more Spirit Power

Duration Extender

Duration Extender

Spirit T21,600 soulsImbue

Upgrades into Superior Duration, longer Dome can feel nice before then

Late Game Beast Mode

Optional

General L-R in Value, All Optional Usually Ignore

7 items
Juggernaut

Juggernaut

Vitality T46,400 souls

Upgrades from our Enduring Speed anyway, helps counter gun enemies and increase our survivability

Divine BarrierActive

Divine Barrier

Vitality T46,400 souls

Great supporting item as a debuff remover + barrier, only thing in the game to cleanse ultimate debuffs (Pocket). Can also be self-cast for movespeed on Ice Path lol

Spirit Burn

Spirit Burn

Spirit T46,400 souls

Anti-Heal and DPS, can maybe rush earlier if anti-heal really needed or if you're tryna replace Healbane.

Mystic Reverb

Mystic Reverb

Spirit T46,400 soulsImbue

Makes nades do a lot more burst DMG and lifesteal

RefresherActive

Refresher

Spirit T46,400 souls

Double Dome if we hate 1 guy or we're just an ult robot in team fights

Transcendent Cooldown

Transcendent Cooldown

Spirit T46,400 souls

Reduce Item CDs. We won't always have too many active items in this build though

Tankbuster

Tankbuster

Spirit T33,200 souls

Extra % HP scaling damage in case the enemies have lots of HP late game

Evil Counters

Optional

Buy Whenever Needed

4 items
KnockdownActive

Knockdown

Spirit T33,200 souls

Flying opp we can't reach: Vindicta, Seven, Greytalon, Lash, etc.

Slowing HexActive

Slowing Hex

Spirit T21,600 souls

Gotta stop slippery enemies: Mina, Apollo, Lash, Infernus, etc.

Silence WaveActive

Silence Wave

Spirit T33,200 souls

Shut people down from using abilities, can be clutch in team fights or assist in chases

Disarming HexActive

Disarming Hex

Spirit T33,200 souls

Enemy gun carry is wreaking havoc, or maybe enemy team is just gun-heavy idk use your noggin

Counter-Defenses

Optional

Buy AT LEAST 1 Whenever Needed Depending on Causes of Death, but General L-R by How Commonly We Want

11 items
Dispel MagicActive

Dispel Magic

Vitality T33,200 souls

Almost always buy, debuffs are everywhere. Especially good into Infernus, Mirage, Shiv, or Seven. And great for Kelvin to remove forms of Anti-Heal like Toxic Bullets

Spirit Resilience

Spirit Resilience

Vitality T33,200 souls

Spirit Resist is super valuable in current meta, almost every game our main cause of death will be bursts of Spirit Damage

Spirit Shielding

Spirit Shielding

Vitality T21,600 souls

After 5/22 patch the Shielding items are pretty good, saving for Metal Skin or Plated is better than Weapon Shielding though

Metal SkinActive

Metal Skin

Vitality T33,200 souls

Usually best counter item for gun carries like Haze, Drifter, Vyper, etc.

Spellbreaker

Spellbreaker

Vitality T46,400 souls

Debuff Resist + Best for tanking Spirit Burst DMG, kinda expensive though

Plated Armor

Plated Armor

Vitality T46,400 souls

Great for countering gun carries, specifically ones with on-hit effects like Haze or Infernus too

UnstoppableActive

Unstoppable

Vitality T46,400 souls

Counters CC spam, gotta know when to use it

Indomitable

Indomitable

Vitality T46,400 souls

Pretty much Anti-Pick ults, cancels 1 form of CC. Good for Knockdown after new path change. Can buy Reactive when planning to buy this

Counterspell

Counterspell

Vitality T33,200 souls

Buy this if there's something on the enemy team you know you can counterspell but this generally can always get value if you know how to use it

Bullet Resilience

Bullet Resilience

Vitality T33,200 souls

Helps with bullet-heavy enemies, but generally I think there are way better gun counters

Rescue BeamActive

Rescue Beam

Vitality T33,200 souls

Sometimes you might just need a burst of healing, or maybe a teammate does + you can pull them and play more like a support