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Mo & Krill
Selected community build

Prenut Build 2

Build #359530Latest v143May 25, 2026

PreNutPerplexity's Secondary Build. This build is suitable for early roaming and constant fighting, without being reliant on Combo. Often live on Twitch.tv/pnperplexity Feel free to auto-queue build and it will auto buy non-optional items.

Back to Mo & Krill
Win rate
54.1%

92 wins / 78 losses

Matches
170

141 unique players tracked

Pick rate
4.2%

Popularity #5 for this hero

Win-rate rank
#8

Ranked within the popular resolved selected builds

Ability Leveling Order

Ability unlocks and upgrades by step.

32 steps
Ability leveling order by ability and step
Ability1234567891011121314151617181920212223242526272829303132
Scorn
Sand Blast
Burrow
Combo

Build items

Guide items grouped by the build categories and labeled with item category, tier, and soul cost.

6 categories

Early Stuff

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9 items
Mystic Burst

Mystic Burst

Spirit T1800 souls

Also adds hundreds of healing to each Scorn, but only when Scorn has 2 upgrades. Your second sold item if you need slots

Quicksilver Reload

Quicksilver Reload

Spirit T21,600 soulsImbue

Adds hundreds of healing to each Scorn. Rush this before Monster Rounds if you are healthy enough to save. Start trying to Scorn the enemies as much as possible.

Sprint Boots

Sprint Boots

Vitality T1800 souls

Upgrade this to Enduring Speed earlier if vs certain characters with lots of slows, such as Kelvin.

Trophy Collector

Trophy Collector

Vitality T21,600 souls
Cold FrontActive

Cold Front

Spirit T21,600 souls
Extra Spirit

Extra Spirit

Spirit T1800 souls
Healbane

Healbane

Vitality T21,600 souls
Torment Pulse

Torment Pulse

Spirit T33,200 souls
Warp StoneActive

Warp Stone

Vitality T33,200 souls

This is Mo's best movement item in my opinion. You can use warp stone while burrowed to get on top of 1-story buildings and ridges. This expands Mo's getaway angles exponentially.

Early Optional

Optional
2 items
Rebuttal

Rebuttal

Vitality T1800 souls

Pretty much a guaranteed kill if you parry bait someone, but will only work once per person at most. Beyond that, melee resist feels very good since the burrow nerf.

Rusted BarrelActive

Rusted Barrel

Spirit T1800 souls

Vs double M1 lanes this is pretty good. They keep buffing it. IT HAS TO BE GOOD EVENTUALLY

Core Stuff

Left to Right, Scorn should be at 165 when you buy Tankbuster

11 items
Duration Extender

Duration Extender

Spirit T21,600 soulsImbue

If your ult is on a long CD, it may be better to imbue Burrow for immediate value.

Compress Cooldown

Compress Cooldown

Spirit T21,600 soulsImbue

Since you are buying Superior CD next, might as well put this on the ability you will use the most in between.

Improved Spirit

Improved Spirit

Spirit T21,600 souls
Superior Cooldown

Superior Cooldown

Spirit T33,200 souls

Great item, lowers all ability cooldowns. You should have this around the time you max Scorn for a huge spike.

Tankbuster

Tankbuster

Spirit T33,200 souls

After buying this, check the Scorn tooltip damage. If it is less than 165, delay Tankbuster

Arctic BlastActive

Arctic Blast

Spirit T46,400 souls

Use before Combo if the enemy has Indomitable

Superior Duration

Superior Duration

Spirit T33,200 souls

Great item that synergyzes with Burrow, Combo and Scourge. This is a Defensive and Offensive Spike.

Dispel MagicActive

Dispel Magic

Vitality T33,200 souls

Sometimes a very necessary item if the enemy has mulitple heros that are applying non-ultimate debuffs, like Infernus, Mirage, and Haze. Gonna be needed vs knife Shiv this patch

Transcendent Cooldown

Transcendent Cooldown

Spirit T46,400 souls

You can delay this for after Juggernaut/Scourge if you didn't buy Torment Pulse

ScourgeActive

Scourge

Spirit T46,400 souls
Boundless Spirit

Boundless Spirit

Spirit T46,400 souls

Late Game Common Options

Optional
11 items
Return FireActive

Return Fire

Vitality T21,600 souls

The cost of this item is a bait, this is a mid-late game counter item for a team of 3+ M1 carries.

Phantom StrikeActive

Phantom Strike

Vitality T46,400 souls

A good item to buy the enemies are playing outside of Warp Stone+Dash Range constantly

Spirit Resilience

Spirit Resilience

Vitality T33,200 souls

This is a very neccessary item almost every game because Mo is pretty vulnerable to spirit damage. Buy when needed, can be bought at any point in the game/build.

ColossusActive

Colossus

Vitality T46,400 souls
Witchmail

Witchmail

Vitality T46,400 souls

Good into Victor, Infernus, etc.

Juggernaut

Juggernaut

Vitality T46,400 souls

Feels like an every game item right now tbh

Metal SkinActive

Metal Skin

Vitality T33,200 souls

Very very strong into fed M1 carries, insane uptime with Sup. Duration and Trans. Cooldown when alternated with Burrow.

Debuff Reducer

Debuff Reducer

Vitality T21,600 souls
Spellbreaker

Spellbreaker

Vitality T46,400 souls
Plated Armor

Plated Armor

Vitality T46,400 souls
UnstoppableActive

Unstoppable

Vitality T46,400 souls

Less Common Late Game Options

Optional

Left to right, more common to less common

11 items
Veil Walker

Veil Walker

Vitality T33,200 souls

Can go invis for sneaky combo's, also has very good healing uptime with Transcendent Cooldown. You can rush this before the other 3.2k soul items if you are roaming around

Ethereal ShiftActive

Ethereal Shift

Spirit T46,400 souls

Really really good vs late game team fight ults

Spiritual Overflow

Spiritual Overflow

Weapon T46,400 souls
Divine BarrierActive

Divine Barrier

Vitality T46,400 souls

Counter item to build versus Pocket and Wraith, but generally a good item even without a specific counter

Escalating Exposure

Escalating Exposure

Spirit T46,400 souls

Gives damage to whole team, and a little resist.

Silence WaveActive

Silence Wave

Spirit T33,200 souls

An alternative to Arctic Blast if you'd like it instead

Echo ShardActive

Echo Shard

Spirit T46,400 souls

Can imbue either Scorn or Burrow depending on enemy team comp. Imbue Scorn if you are surviving fights for a long time, imbue burrow if you are getting pulled out of burrow or dying quickly out of it

Bullet Resilience

Bullet Resilience

Vitality T33,200 souls

Buy when needed, can buy at any point in the game. Generally bullet resist is less needed than spirit resist because of burrow. But if you are getting pulled out of burrow consistently may be needed.

Diviner's Kevlar

Diviner's Kevlar

Vitality T46,400 souls

An item to buy if you are weaker and want your ults to be better. Cheaper, but worse, than getting Unstoppable and Cheat Death

Stamina Mastery

Stamina Mastery

Vitality T33,200 souls
Spirit Burn

Spirit Burn

Spirit T46,400 souls

Buy this if you are hyper carrying the game

Less Common Early-Midgame items

Optional

Left to right, more common to less common

10 items
Spirit SapActive

Spirit Sap

Spirit T21,600 souls
Reactive Barrier

Reactive Barrier

Vitality T21,600 souls

Can be a life saver vs quick stuns such as Abrams Charge, not incredibly needed vs Bebop since you can use burrow after being hooked anyways

Healing Booster

Healing Booster

Vitality T21,600 souls

Similar in value to Quicksilver Reload, but less damage and less healing depending on how much Anti-heal is on you

Heroic AuraActive

Heroic Aura

Weapon T33,200 souls
Guardian WardActive

Guardian Ward

Vitality T21,600 souls

Buffed item, pretty solid uses.

Fortitude

Fortitude

Vitality T33,200 souls

Still good some games while ahead, allows you to stay on map and continue pressuring. Not great when behind since you are more likely to be close to base anyways

DecayActive

Decay

Spirit T33,200 souls

Newly buffed and does a very large amount of damage, though slowly. It is also the best anti-heal other than Spirit Burn

KnockdownActive

Knockdown

Spirit T33,200 souls

Very good item versus most heros, but Grey Talon, Lash, and Vindicta especially

Battle Vest

Battle Vest

Vitality T21,600 souls

Not a huge fan of Bullet Resist early, but if your burrow cooldown is being abused then this can be a good item to help

Enchanter's Emblem

Enchanter's Emblem

Vitality T21,600 souls

Another item to help you in lanes where the enemies do tons of spirit damage