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Haze
Selected community build

Chrome's Advanced Rapid Haze

Build #3166Latest v187May 30, 2026

UPDATED 5/29- Playing entirely around T3 Smoke for lifesteal and dispel in fights, powering up Spellslinger in the process. It is horrifically broken if we play right. This build is fully annotated! Give them a read for insight on timing and use cases. #gethazeoutofthejungle

Back to Haze
Win rate
47.5%

67 wins / 74 losses

Matches
141

128 unique players tracked

Pick rate
1.8%

Popularity #6 for this hero

Win-rate rank
#16

Ranked within the popular resolved selected builds

Ability Leveling Order

Ability unlocks and upgrades by step.

16 steps
Ability leveling order by ability and step
Ability12345678910111213141516
Fixation
Sleep Dagger
Smoke Bomb
Bullet Dance

Build items

Guide items grouped by the build categories and labeled with item category, tier, and soul cost.

9 categories

Early Game

Use OOC Regen between Waves ⸺ 4.8k Weapon lets us shred Guardian

8 items
Extra Spirit

Extra Spirit

Spirit T1800 souls
Rapid Rounds

Rapid Rounds

Weapon T1800 souls
Battle Vest

Battle Vest

Vitality T21,600 souls

The OOC Regen and solid stats get us to 4.8k Vitality at a more comfortable pace. This is to be sold for a stronger Vital option later.

Extra Health

Extra Health

Vitality T1800 souls

With the Extra Regen nerf, it's better to run EH for some durability early.

Active Reload

Active Reload

Weapon T21,600 souls

Our core reload tool. Use this constantly for shredding waves & camps. In engages, use Active Reload while they're slept.

Extra Stamina

Extra Stamina

Vitality T1800 souls
Swift Striker

Swift Striker

Weapon T21,600 souls
Weakening Headshot

Weakening Headshot

Weapon T21,600 souls

Free damage printer. Be sure to apply this before Ulting. Now works on camps!

Lane Tech

Optional

Replace ExtraH

3 items
Healing RiteActive

Healing Rite

Vitality T1800 souls

If taking big chunks of damage from ability combos (Bebop hook, Venator Shotgun Melee, etc.) pop Healing Rite and go break statues / boxes while regenerating.

Rebuttal

Rebuttal

Vitality T1800 souls

Buy into Viscous & Billy, Calico too if she spams light melees with slashes.

Reactive Barrier

Reactive Barrier

Vitality T21,600 souls

This is primarly bought in lane against heavy CC heroes but there are times where I buy it for the REST of the heroes on their team.

Core Build

Sell off Extra Regen & Battle Vest for slots ⸺ Delay Extra Charge if slot crammed ⸺ Read Annotations!

10 items
Surge of Power

Surge of Power

Spirit T33,200 soulsImbue

Throw daggers while jungling if it's safe. Hold it if you're stealing jungle deep, you might need sleep for peel.

Slowing HexActive

Slowing Hex

Spirit T21,600 souls

Core ganking tool, I open with this out of smoke most times. Into heroes like Infernus or Mina especially, you need to apply this before they can escape.

Burst Fire

Burst Fire

Weapon T33,200 souls

We should always be sliding on Haze to extend our ammo in fights and farming, Burst Fire makes that much stronger.

Stamina Mastery

Stamina Mastery

Vitality T33,200 souls

Now in the core path with Vamp delayed. We can force engagement distances that we prefer and leave giant CC hell of lategame.

Extra Charge

Extra Charge

Spirit T1800 souls

If you're running into slot issues buy Heroic Aura before this and just go straight to Rapid Recharge after.

Heroic AuraActive

Heroic Aura

Weapon T33,200 souls

Very reliable damage, great in teamfights. Use to shred objectives with your team.

Rapid Recharge

Rapid Recharge

Spirit T33,200 souls

I am entirely greeding our sustain and playing around Smoke T3's 40% Lifesteal. Use charges consciously for damage trading, treat it like a mini Vamp Burst.

Spellslinger

Spellslinger

Weapon T46,400 souls

IMPORTANT: To be considered "in-combat" you need to have dealt or recieved PLAYER damage recently. get in-combat before dumping cooldowns! This item kicks ass.

Bullet Lifesteal

Bullet Lifesteal

Vitality T21,600 souls

Sell Battle Vest for this, ideally.

Vampiric BurstActive

Vampiric Burst

Vitality T46,400 souls

Vampiric easily full-heals us with a Dagger combo to keep them still (go all headshots). Engage hard when this is off CD, kite when its on CD.

Often

1 items
Counterspell

Counterspell

Vitality T33,200 souls

I get this whenever I feel I need it. Big CC killer and Anti-Pocket, Drifter, Vyper & Lash item (Of course, you SHOULD Sleep the Lash, please do that)

Late Damage Prio

Read Annotations!

4 items
Siphon Bullets

Siphon Bullets

Vitality T46,400 souls

First half of the Siphon Tempo combo, the change to this makes it excellent for tankbusting.

Healing Tempo

Healing Tempo

Vitality T46,400 souls

2nd Half of Leechboss Combo, gives us enhanced Lifesteal on Vamp, Active Reload, and Smoke T3.

Silencer

Silencer

Weapon T46,400 souls

Incredibly strong for teamfights. Comm to your team when enemies are silenced at key times.

Ricochet

Ricochet

Weapon T46,400 souls

In big nasty fights Ricochet lets you target switch and maintain damage, as you've already built Fix.

Late Sustain / Tech Prio

3 items
Spellbreaker

Spellbreaker

Vitality T46,400 souls

Great into big Spirit chunkers like Lash, Talon, Sinclair, etc.

Cursed RelicActive

Cursed Relic

Spirit T46,400 souls

With the 10% damage penalty this item has lost is free value. Only good IF they have A. lots of Metal and B. scary channel ults, they need to have BOTH!

UnstoppableActive

Unstoppable

Vitality T46,400 souls

A necessity into high CC comps that will dump cooldowns onto you for a pick. NEED for game-deciding midboss fights past 30-40 minutes.

Other Good T3 Vital

Read Annotations!

4 items
Spirit Resilience

Spirit Resilience

Vitality T33,200 souls

Very hard to go wrong with this.

Warp StoneActive

Warp Stone

Vitality T33,200 souls

A very strong anti-gun/melee tool that gives Haze a rapid-repositioning tool for big fights and scary CC. Similar utility as Stam Mastery but more instantaneous. Dash after Warping.

Metal SkinActive

Metal Skin

Vitality T33,200 souls

Can be incredibly strong if you're dueling / getting caught out by Burst M1 heroes like Wraith or Drifter.

Fortitude

Fortitude

Vitality T33,200 souls

I seldom buy Fortitude. It's at its best when your team has heavy map control and you can permanently roam. Great snowball macro tool.

Mid & Late Damage Extended

Annotated

8 items
Toxic Bullets

Toxic Bullets

Weapon T33,200 souls

If you need DoT % damage and Anti-Heal, this is a great item. Not core.

Frenzy

Frenzy

Weapon T46,400 souls

Only buy this after you've stacked Vamp Siphon & Tempo. It's very good if you do that.

Armor Piercing Rounds

Armor Piercing Rounds

Weapon T46,400 souls

NOW ACTUALLY COUNTERS PLATED ARMOR - Bullet Resist stacking is very easy for enemies to do, this cuts through.

Lucky Shot

Lucky Shot

Weapon T46,400 souls
CapacitorActive

Capacitor

Weapon T46,400 souls
Crippling Headshot

Crippling Headshot

Weapon T46,400 souls
Boundless Spirit

Boundless Spirit

Spirit T46,400 souls

Experimental ⸺ Classic Double Dagger item.

Echo ShardActive

Echo Shard

Spirit T46,400 soulsImbue

Gets us to 5 Spellslinger stacks (55% Fire Rate)

Late Sustain / Tech Extended

6 items
Plated Armor

Plated Armor

Vitality T46,400 souls

If their team is carried by MASSIVE gun damage this is our best tool for survival.

Juggernaut

Juggernaut

Vitality T46,400 souls

Especially if you bought Enduring, Juggernaut is really good at giving us a leg-up on other M1 heroes in teamfight duels.

Disarming HexActive

Disarming Hex

Spirit T33,200 souls
Ethereal ShiftActive

Ethereal Shift

Spirit T46,400 souls

Experimental ⸺ This item is underrated. We're chasing active slots with Spellslinger, Eshift gives us a great stall tool for CC and to recharge Smoke or Dagger.

Inhibitor

Inhibitor

Vitality T46,400 souls

I often get Silencer before this but if their team is primarily M1 damage then Inhib is worth getting first.

Indomitable

Indomitable

Vitality T46,400 souls

Counterspell is better