Early Game
Don't throw lane on first few waves we aren't strong until 1600 souls. Save bolt charges for when you have assistant in lane. Once you have surge look for opportunities to kill walkers.

Monster Rounds
Only gun item you need, lets you keep the wave pushed out so you can play bridge for bolts. Can get rounds instead of you prefer it.

Extra Charge
Try to save both bolt charges in lane for when assistant is up.

Improved Spirit
Spirit good

Enchanter's Emblem
Spirit good

Rapid Recharge
significant increase to bolt output. If you're still in lane at this point you should be able to push out anyone.

Mystic Expansion
They stealth nerfed neutral creep hitboxes so we need this to hit entire camps again. also just makes bolt more consistent.

Veil Walker
I love this item to death for positioning in fights and in tandem with carpet it lets you do anything you want on the map. The heal on it just got buffed. Can replace with any 3.2k of green optionals.

Surge of Power
Massive bolt dmg spike, you will be one shotting people at this point in the game and can solo kill walkers if they let you push up a wave unattended.
































