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Kelvin
Selected community build

(Updated) Annotated Support Kelvin, Steeli

Build #263602Latest v172May 2, 2026

Timing is everything. Kelvin is on the move and every second counts. Early, use dome to force skirmishs. Mid-late game, use items and dome to split fights or counter key enemy abilities. This takes awareness and premeditation using "what if" scenarios. Effective domes take hero mastery & matchup knowledge. Become a teamfight GOD. IN HERE I AM KING.

Back to Kelvin
Win rate
50.0%

15 wins / 15 losses

Matches
30

29 unique players tracked

Pick rate
1.0%

Popularity #9 for this hero

Win-rate rank
#15

Ranked within the popular resolved selected builds

Ability Leveling Order

Ability unlocks and upgrades by step.

16 steps
Ability leveling order by ability and step
Ability12345678910111213141516
Frost Grenade
Arctic Beam
Ice Path
Frozen Shelter

Build items

Guide items grouped by the build categories and labeled with item category, tier, and soul cost.

9 categories

1) Laning

Harass with nade, play off angle LoS Beam. Thin creep health with gun

7 items
Extra Charge

Extra Charge

Spirit T1800 souls
Extra Regen

Extra Regen

Vitality T1800 souls

First Item

High-Velocity Rounds

High-Velocity Rounds

Weapon T1800 souls
Sprint Boots

Sprint Boots

Vitality T1800 souls

helps clear boxes after clearing waves if have prio, regen is good

Opening Rounds

Opening Rounds

Weapon T21,600 souls
Trophy Collector

Trophy Collector

Vitality T21,600 souls

prio of actions to create tempo: clear inc waves (shoot zipline) > look at map for opportunities (look ULT CDS + teammate positions) > boxes/statues/sinners > go back to hover allies

Healing Booster

Healing Booster

Vitality T21,600 souls

buy on heal nade

1-2) Lane Actives

Optional
2 items
Healing RiteActive

Healing Rite

Vitality T1800 souls

sustain + sprint speed = trade/wave prio - box route

Rusted BarrelActive

Rusted Barrel

Spirit T1800 souls

stats are great. active is great to cycle between beam with priority on gun characters

2) Early Defense

Optional
2 items
Enchanter's Emblem

Enchanter's Emblem

Vitality T21,600 souls
Reactive Barrier

Reactive Barrier

Vitality T21,600 souls

buy if vs chain cc to get dome off 2v2 (ex bepop/wraith/moe/abrams/holliday)

3) Post Lane

roam | box | hover allies -> dome objectives/skirmish -> clear wave -> invade -> repeat

5 items
Heroic AuraActive

Heroic Aura

Weapon T33,200 souls

a must pick up. bullet res aura + pushing/combat power

Arcane Surge

Arcane Surge

Spirit T21,600 souls

roam the map better and augment each choice in ability. Heal | Mobility | Harass | Dome Dur

Rapid Recharge

Rapid Recharge

Spirit T33,200 souls

steal enemy jungle | heal allies | harass

Compress Cooldown

Compress Cooldown

Spirit T21,600 soulsImbue

reduce ult CD by 30 sec

Enduring Speed

Enduring Speed

Vitality T21,600 souls

3) Utility

Optional

Hex | Beam | Dispel best general choices

6 items
Disarming HexActive

Disarming Hex

Spirit T33,200 souls

20 sec CD btw (sup Duration helps) check if they have Dispel, Curse needed

Rescue BeamActive

Rescue Beam

Vitality T33,200 souls

good vs pick comps

Dispel MagicActive

Dispel Magic

Vitality T33,200 souls

good vs silence wave + knockdown/stuns

KnockdownActive

Knockdown

Spirit T33,200 souls

look for dispel magic and counterspell on enemies before purchase

Guardian WardActive

Guardian Ward

Vitality T21,600 souls

range is good. 22 sec ally shield good, only pick up intending to go DB (good into debuffs ex: Pocket)

Debuff Reducer

Debuff Reducer

Vitality T21,600 souls

a good early pick up with intent for unstoppable mid boss fights

4) Core Mid Game

Max grenade -> max Dome -> CD + Dur/Unstop -> Defenses

8 items
Mystic Expansion

Mystic Expansion

Spirit T1800 soulsImbue

replace Egg with this, big grenades

Greater Expansion

Greater Expansion

Spirit T33,200 souls

this is a must buy ASAP for grenade | dome | active item range

Healing Tempo

Healing Tempo

Vitality T46,400 souls

good for long drawn out fights with gun allies

Superior Cooldown

Superior Cooldown

Spirit T33,200 souls

great item

Duration Extender

Duration Extender

Spirit T21,600 soulsImbue

can sit on this for Dome Dur. Upgrade if have Disarm/Heal. Tempo/Unstop

RefresherActive

Refresher

Spirit T46,400 souls

refresh grenade | trap enemies | force objective fights | safegaurd allies

Transcendent Cooldown

Transcendent Cooldown

Spirit T46,400 souls

cycle CDS, buy after refresher

Superior Duration

Superior Duration

Spirit T33,200 souls

longer actives + path + beam + dome +healing tempo buff

6) Low prio

1 items
Boundless Spirit

Boundless Spirit

Spirit T46,400 souls

augment dome/nade healing + dmg

5) Late Utility

Unstop | Warp best general options | situational choices

5 items
UnstoppableActive

Unstoppable

Vitality T46,400 souls

a must into Dynamo/Stunlock comps (holliday, wraith, moe, silence wave, curse) Invest into range + refresher earlier to save teamfights/midboss threats

Warp StoneActive

Warp Stone

Vitality T33,200 souls

path -> warp stone -> beam late game or warp stone -> dome

Divine BarrierActive

Divine Barrier

Vitality T46,400 souls

If they have debuff/pick comp. Use vs spirit utility items (ex curse, disarm, bunny, pocket ult, bebop bomb, etc)

Cursed RelicActive

Cursed Relic

Spirit T46,400 souls

good vs unstoppable and debuff remover

ScourgeActive

Scourge

Spirit T46,400 souls

good with 2+ frontliners into spirit teams

6) Late Defenses

identify your biggest threat

4 items
Witchmail

Witchmail

Vitality T46,400 souls

help cycle CDS, spell breaker is better vs heavy burst and debuff comps

Juggernaut

Juggernaut

Vitality T46,400 souls

good upgrade into bullet heros + melee

Plated Armor

Plated Armor

Vitality T46,400 souls

look to buy disarm/duration/curse first...good into onhit, siphon/toxic/tesla/merc magnum (viper/wraith/haze)

Spellbreaker

Spellbreaker

Vitality T46,400 souls

good into spirit burst carries gt/magician/pocket etc