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Ivy
Selected community build

Highdocker's Gun Ivy Build

Build #235098Latest v148May 29, 2026

This build is Heavily Annotated. All Items have Notes 3/12/2026 - COMPLETE. BUILD. REWORK. ITEMIZATION CHANGED. AP ORDER CHANGED. 45 PARAGRAPHS OF ANNOTATIONS ADDED AND REDONE. COMPLETE GUIDE ADDED TO BOTTOM. 5/28/2026 - IDK i moved spirit resil closer to middle because i keep forgetting its crazy good

Back to Ivy
Win rate
55.0%

405 wins / 331 losses

Matches
736

616 unique players tracked

Pick rate
17.1%

Popularity #1 for this hero

Win-rate rank
#10

Ranked within the popular resolved selected builds

Ability Leveling Order

Ability unlocks and upgrades by step.

16 steps
Ability leveling order by ability and step
Ability12345678910111213141516
Entangling Thorns
Stone Form
Kudzu Connection
Air Drop

Build items

Guide items grouped by the build categories and labeled with item category, tier, and soul cost.

16 categories

Laning

T2 Camps Spawn at 5:00. Aim to get Tesla at 6:00. Capacitor is huge powerspike. Dont be afraid to buy HP

5 items
Extended Magazine

Extended Magazine

Weapon T1800 souls

Good because it helps alleviate Ivy's poor magazine size problem. Gives more long term damage output for wave at the start, which means its a good alternative/supplement to Monster Rounds.

Tesla Bullets

Tesla Bullets

Weapon T33,200 souls

Gun Ivy's BEST early/mid game item. Procs easily with ivy's high ROF, grants amazing jungle/camp clear, and allows easy proccage of debuffs. It is INSANE.

Titanic Magazine

Titanic Magazine

Weapon T21,600 souls

Greatly increases your magazine, allowing effortless waveclear, and lets you trade (Not often) sometimes with the enemy in lane with your raw gun. This will make your Tesla Bullets buy WAY better.

CapacitorActive

Capacitor

Weapon T46,400 souls

This item is better the earlier you buy it, B/C Capacitor requires FAR LESS ROF to consistently proc than Tesla Bullets. Its active is a great substitute for ivy losing knockup on ultimate.

Sprint Boots

Sprint Boots

Vitality T1800 souls

Absolutely one of the best T1 health items in the game. When first bought, gives HP with investment, allows far faster box farming, and better roaming with slight OoC Regeneration. All for § 800 !

Survival/Sustain

Optional

Don't Be afraid of buying Rite or Extra Health!

3 items
Extra Health

Extra Health

Vitality T1800 souls

INSANE item to buy if you want to postpone your 4.8k HP investment spike, to buy more items for farming and powerspikes, without being super squishy and burstable.

Healing RiteActive

Healing Rite

Vitality T1800 souls

This item has INSANE value, even outside of lane. You will NEVER regret or feel bad buying this item, as it keeps you topped up for HP after camps, and gives sprint speed!

Extra Regen

Extra Regen

Vitality T1800 souls

Lane Extra

Optional
1 items
Headshot Booster

Headshot Booster

Weapon T1800 souls

Best § 800 item in lane for winning lane and applying pressure. If buying, I reccomend going Extnd. Mag -> Headshot Booster -> Tesla for you 4.8k Gun Spike build order.

Mid Game

Swift Striker Lines up with T3 tether powerspike, BRS is amazing for camps. High firerate after AR.

5 items
Rapid Rounds

Rapid Rounds

Weapon T1800 souls

Slight damage increase. Powerspike more noticable when you buy swift striker.

Swift Striker

Swift Striker

Weapon T21,600 souls

Best § 1600 item for raw unconditional firerate, while giving bonus sprint speed that very useful in the early game. Helps immensely with giving the exact fire rate you need for capacitor w T3 Tether.

Bullet Resist Shredder

Bullet Resist Shredder

Spirit T21,600 souls

Easy to apply with Tesla/Capacitor, and provides a great Bullet Resist Shred debuff while giving spirit investment, and good base stats.

Active Reload

Active Reload

Weapon T21,600 souls

Given that your character has a short reload time (Ivy does), this item is great, as you will be allowed to easily proc it to gain very high value stats, such as lots of firerate, movespeed, lifesteal

Enduring Speed

Enduring Speed

Vitality T21,600 souls

Great for stacking your movespeed, after Fleetfoot lost its value with T3 Tether changes. Movespeed resist will come to be useful later in the game as well.

Mid Survival

Optional

Spirit resil is OP. Everything else is extremely situational.

4 items
Spirit Resilience

Spirit Resilience

Vitality T33,200 souls

Required every game for the current spirit meta, and works well with creating more EHP (Effective HP) with siphon bullets.

Dispel MagicActive

Dispel Magic

Vitality T33,200 souls

Insane counter to Infernus/Mirage on-hit buildups, and generally great for any enemy that is causing a debuff that is causing you to lose or die constantly.

Metal SkinActive

Metal Skin

Vitality T33,200 souls

Insanely Overpowered, but situational. Hard counters Haze/Vyper/Gun Warden, Gun Drifter, and ANY character that has ~X > 75% damage done by pure weapon damage bullets.

Debuff Reducer

Debuff Reducer

Vitality T21,600 souls

Only buy if you need to stack significant DBR while being affordable. With Weighted shots and this, you have 40% DBR. Great against characters with ults like Holliday, Mo & Krill, given you have HP.

Mid Extra

Optional
1 items
Burst Fire

Burst Fire

Weapon T33,200 souls

This item has significant value in the late game when you have ~+200% wpn dmg and ~+50% firerate, and do not have souls to spend 6.4k on spellslinger to increase damage output and proc rates of items.

Late Game

BUY as many optionals and a §6.4k debuff >>>

3 items
Slowing Bullets

Slowing Bullets

Weapon T21,600 souls

Item is VERY good right now with its base weapon damage being better early, and valve constantly nerfing all movement, meaning this item is great for making enemes EVEN slower.

Siphon Bullets

Siphon Bullets

Vitality T46,400 souls

When bought at around 20-25k souls, this item will actually feel effective due to characters starting to be at the 2500-3000HP range. Optimally, you want enemies to be at 3k+HP for this item to SHINE.

Headhunter

Headhunter

Weapon T33,200 souls

Can be bought earlier to make use of raw trade damage it provides. Real value comes from large % heal that is impactful late game with 5khp+ with siphon and colossus.1

General HP 6.4ks

Optional

Read Descs

3 items
ColossusActive

Colossus

Vitality T46,400 souls

Combined with Siphon bullets, and utilizing Ivy's above average health scaling, it gives great health value, and the dash slow on this item is INSANE. Great also if you have x < 15% of both resists.

Healing Tempo

Healing Tempo

Vitality T46,400 souls

Often has more value if you buy this when behind to support other m1s, though you can still retain a fair amount of value from this item due to its abundance of passive stats.

Juggernaut

Juggernaut

Vitality T46,400 souls

Better with the diminishing movespeed buffs, and direct juggernaut movespeed buffs. Still, this item is optimal if you are using it to counter other m1s.

Debuffs

Optional

Huge debuffs. Read their Descriptions.

3 items
Inhibitor

Inhibitor

Vitality T46,400 souls

VERY good debuff that counts as antiheal and a massive damage reduction. Easy to buildup with your current firerate, and when bought, gives ~350 HP and +10% wpn damage in raw stats (Very Good)

Silencer

Silencer

Weapon T46,400 souls

While inhibitor is great, this item INSTANTLY applies the damage debuff without needing a buildup. Great for spirit meta. Built-In Silence is also great for countering. Do note this gives no HP.

Crippling Headshot

Crippling Headshot

Weapon T46,400 souls

Deletes victor, and heavily cripples any character that has high resists with high healing/sustain. Long debuff duration and easy proc makes it SUPER useful for your team needing damage.

Late Extra

Optional
1 items
Weighted Shots

Weighted Shots

Weapon T33,200 souls

Very good upgrade that mainly serves to give you debuff resist that you may otherwise be lacking in the midgame. Damage is great too. Good because other sources of debuff resist are very expensive.

Late Survival

Optional

These Health items are good, But very situational. Only buy late.

5 items
Spellbreaker

Spellbreaker

Vitality T46,400 souls

Gives all the late game stats you are lacking, and want more of. Provides a layer of protection against spirit nukers, and gives slightly more resistance to what you already have, with debuff resist.

Indomitable

Indomitable

Vitality T46,400 souls

This item is great against pick characters (Mo Krill, Holliday, Paradox, Bepop, etc.) But not reccomended until §40k+ souls. It doesnt get triggered by knockups/airbornes (except mirage FUCK YOU mirag

Plated Armor

Plated Armor

Vitality T46,400 souls

VERY SITUATIONAL. Very good counter against Haze and Infernus. If not enough against on-hit characters, combining this with Dispel Magic practically makes their on-hits completely irrelevant.

UnstoppableActive

Unstoppable

Vitality T46,400 souls

Great when the team is only managing to kill you through CC/Stuns, or curses and countless debuffs of similar sort. Also gives survivability with massive debuff resistance and some HP.

Bullet Resilience

Bullet Resilience

Vitality T33,200 souls

BEFORE BUYING, Consider this: If the enemy is doing Weapon Damage by mainly bullets, get metalskin instead. Otherwise, if its from abilities, get this item or Escalating Resilience.

Spirit

Optional

Not bought often. Read descriptions.

3 items
Compress Cooldown

Compress Cooldown

Spirit T21,600 soulsImbue

When imbued on ult, and you are carrying people off cooldown, you can be perma rotating around mid-game skirmishes getting major map control and granting you a lead. Good if you have/know u have slots

Mystic Slow

Mystic Slow

Spirit T21,600 souls

Can add on top of slowing bullets if you have a lead AND have free flex spots to spare, this hardens your lead by making people EVEN slower already with everything you have.

Transcendent Cooldown

Transcendent Cooldown

Spirit T46,400 souls

Treat this as a § 50k+ Soul Luxury item to let you proc Headhunter, Siphon, and Capacitor faster, alongside giving ability cooldowns. Very high value late game, but useless if you are buying it early.

BRS Swaps

Optional

Replace BlltRsst Shredder Late

2 items
Hunter's Aura

Hunter's Aura

Weapon T33,200 souls

A very good replacement for Bullet Resist Shredder, when you are heavily slot locked, but have money to spend. Usually only do this at § 35k+ souls when you are missing slots from walkers.

Hollow Point

Hollow Point

Weapon T33,200 souls

A very good replacement for Bullet Resist Shredder, when you are heavily slot locked, but have money to spend. Usually only do this at § 35k+ souls when you are missing slots from walkers.

TESTING | CAN BE GOOD | FULL IVY GUIDE BELOW - SCROLL DOWN

Optional

These items still can be great. Read their individual descripitions to see if they fit. Message @Highdocker on discord in dms if you have questions. Scroll down below to see a full guide on Ivy.

9 items
Toxic Bullets

Toxic Bullets

Weapon T33,200 souls

You will have enough firerate to reproc it even when its debuff removed (At around T3 tether max). This makes it a good antiheal option for mid-late game, and really shines late with high HP pools.

Escalating Resilience

Escalating Resilience

Weapon T33,200 souls

This is a good item to stack more bullet resist, but you are often better off with bullet resilience as replacing this for titanic should not be considered unless you are ultra late game.

Spellslinger

Spellslinger

Weapon T46,400 souls

Spellslinger has been indirectly HEAVILY nerfed from the gun ivy playstyle. Fleetfoot is significantly worse on her, and you cant pop tether anymore. This removes two sources of proccing spellslinger.

Armor Piercing Rounds

Armor Piercing Rounds

Weapon T46,400 souls

This should exclusively be used as a § 50k+ soul counter if the enemy has multiple plated armors, or a single high priority target has plated. If bought before 50k souls, it often has reduced value.

Return FireActive

Return Fire

Vitality T21,600 souls

At higher net worth, around the time you either buy colossus or siphon, this item can synergize with your health pool punishing players trying to take you down, while you sustain.

Healing Booster

Healing Booster

Vitality T21,600 souls

Can potentially be picked up right after midgame to fill slots and build towards healing tempo.

Healbane

Healbane

Vitality T21,600 souls

If planning to be hyper-active in the early game right after capacitor, this can be a good pickup against early healing characters.

Suppressor

Suppressor

Spirit T21,600 souls

If planning to be very active early after capacitor, this can help against problematic gun users that can still be impactful early. Also makes camps damage you way less, if you care.

Weakening Headshot

Weakening Headshot

Weapon T21,600 souls

Now that this can work on camps, there is potential where it is better than BRS. Though this gives more survivability and shred, it doesnt work on some OBJS, and no spirit investment.

I deeply miss you Glass Cannon

Optional
1 items
Glass Cannon

Glass Cannon

Weapon T46,400 souls

I deeply miss you Lucky Shot

Optional
1 items
Lucky Shot

Lucky Shot

Weapon T46,400 souls