Search Rem

Open a page, find a hero, or look up a player.

Kelvin
Selected community build

Cirno's Healnade

Build #229306Latest v278May 28, 2026

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project! This build is formulated to be focused around healer and general support with decent damage output using Frost Grenade.

Back to Kelvin
Win rate
56.3%

129 wins / 100 losses

Matches
229

198 unique players tracked

Pick rate
7.4%

Popularity #3 for this hero

Win-rate rank
#9

Ranked within the popular resolved selected builds

Ability Leveling Order

Ability unlocks and upgrades by step.

16 steps
Ability leveling order by ability and step
Ability12345678910111213141516
Frost Grenade
Arctic Beam
Ice Path
Frozen Shelter

Build items

Guide items grouped by the build categories and labeled with item category, tier, and soul cost.

10 categories

Stage 1: Starting out

This has a Left -> Right order, but you should buy what you really need first.

8 items
Extra Charge

Extra Charge

Spirit T1800 souls

Starts out with a couple of grenades

Extra Regen

Extra Regen

Vitality T1800 souls
Opening Rounds

Opening Rounds

Weapon T21,600 souls

Eliminates bullet velocity problem while also giving decent gun damage boost, you can buy Alchemical Fire or Heroic Aura to complete the 4.8k gun investment boost in lane.

Trophy Collector

Trophy Collector

Vitality T21,600 souls

Buy this early and get stacks through assists, sell it for slots if really desperately need slot.

Improved Spirit

Improved Spirit

Spirit T21,600 souls
Arcane Surge

Arcane Surge

Spirit T21,600 souls
Healing Booster

Healing Booster

Vitality T21,600 souls

Get one of the healing items from Stage 2 after buying this.

Rapid Recharge

Rapid Recharge

Spirit T33,200 souls

The step before your first power spike

Optional Laning Buys

Optional
3 items
Rebuttal

Rebuttal

Vitality T1800 souls

Great for burget boxing at urn site.

Enchanter's Emblem

Enchanter's Emblem

Vitality T21,600 souls

If you're stuck in a spirit lane, this helps you tremendously

Recharging Rush

Recharging Rush

Weapon T21,600 souls

Stage 2: Healing items

Rescue Beam by default, others depend on team comp and situations.

4 items
Rescue BeamActive

Rescue Beam

Vitality T33,200 souls

Highly recommended, let you pull someone out of the deathball quicksand

Healing NovaActive

Healing Nova

Vitality T33,200 souls

Great for deathballing and teamfights alike

Guardian WardActive

Guardian Ward

Vitality T21,600 souls

You can buy this early in lane to keep your lane partner afloat in hard lanes

Divine BarrierActive

Divine Barrier

Vitality T46,400 souls

You don't really need to rush this most of the time, best bought against debuff-heavy teams and against ult debuffs like Pocket.

Stage 3: Cirno's cores

Play around your team, toss grenade from the sky to heal and deal damage, keep dome for securing kills and contest urns if possible.

7 items
Enduring Speed

Enduring Speed

Vitality T21,600 souls

You want to be a little bit faster

Compress Cooldown

Compress Cooldown

Spirit T21,600 soulsImbue

Helps reduce grenade's cooldown, you can imbue on dome or ice path if needed

Superior Cooldown

Superior Cooldown

Spirit T33,200 souls

MEGA CORE! Reduces all of your abilities' cooldown.

Superior Duration

Superior Duration

Spirit T33,200 souls

Helps with Ice Path's duration for better tempo or Dome to buy your team more time.

Boundless Spirit

Boundless Spirit

Spirit T46,400 souls

Moderately increase your damage and heal

Greater Expansion

Greater Expansion

Spirit T33,200 souls
Transcendent Cooldown

Transcendent Cooldown

Spirit T46,400 souls

GIGA CORE! Reduces your items' cooldown alongside, crucial for support-oriented playstyle

Mid-Game's Endurance Training

Optional
4 items
Return FireActive

Return Fire

Vitality T21,600 souls

Buy this when enemy team have strong gunners such as Venator, Silver, etc. This will discourage them from shooting at you

Spirit Resilience

Spirit Resilience

Vitality T33,200 souls

Against a spirit heavy team comp you might want a bit more armor

Dispel MagicActive

Dispel Magic

Vitality T33,200 souls

Enemy team have too many debuffs? This will at least help you breathe better

Counterspell

Counterspell

Vitality T33,200 souls

If enemy team has a ton of burst spirit damage or predictable CC like Lash, this can be really useful

Stage 6A: The Helping Hand Route (Standard)

4 items
RefresherActive

Refresher

Spirit T46,400 souls

A second dome can turn the tide around, especially when your dome is maxxed.

Healing Tempo

Healing Tempo

Vitality T46,400 souls

Greatly boost your gunners fire rate as well as move speed for everyone

Echo ShardActive

Echo Shard

Spirit T46,400 soulsImbue

Gives you an emergency grenade in case of needing more heal or damage

ScourgeActive

Scourge

Spirit T46,400 souls

Stage 6B: The Nuclear Route

Optional
4 items
Tankbuster

Tankbuster

Spirit T33,200 souls

High HP damage sponge heroes softener (Mo & Krill, Abrams, etc)

Mystic Reverb

Mystic Reverb

Spirit T46,400 soulsImbue

One of the holy grails of Kelvin's grenade, 50% more current damage, lifesteal and slow.

Spirit Burn

Spirit Burn

Spirit T46,400 souls

Significantly reduces heal and deal damage enmass

Escalating Exposure

Escalating Exposure

Spirit T46,400 souls

THE Kelvin's damage item, buy this when you're fully pivoting for damage

Handymann's Utility Kit

Optional

Might be useful

8 items
Healbane

Healbane

Vitality T21,600 souls

Great against lifesteal bruisers and healers.

Mystic Vulnerability

Mystic Vulnerability

Spirit T21,600 souls

Spirit shred for yourself and teammates

Slowing HexActive

Slowing Hex

Spirit T21,600 souls

Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes

Alchemical FireActive

Alchemical Fire

Weapon T33,200 souls

Recommended for contesting urn for how packed it is right now

Heroic AuraActive

Heroic Aura

Weapon T33,200 souls

Completes your 4.8k souls gun investment, gives fire rate and bullet resist to everyone

Hunter's Aura

Hunter's Aura

Weapon T33,200 souls

This can help if your team have high damage gunners like Venator or melee brawlers like Abrams.

Silence WaveActive

Silence Wave

Spirit T33,200 souls

Buy this to keep ability spammer down a tad or to proc enemy's Indomitable.

KnockdownActive

Knockdown

Spirit T33,200 souls

Main way to disable flyers such as Vindicta, Gray Talon, Seven's Ult and Bebop's Ult. Can also be bought to stop hyper mobile heroes like Lash.

Other Endurance Training

Optional

If you need something outside of the common mid-game green buys

11 items
Debuff Reducer

Debuff Reducer

Vitality T21,600 souls
Reactive Barrier

Reactive Barrier

Vitality T21,600 souls
Warp StoneActive

Warp Stone

Vitality T33,200 souls

You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere

Metal SkinActive

Metal Skin

Vitality T33,200 souls
Bullet Resilience

Bullet Resilience

Vitality T33,200 souls

If there're huge chunky gun damage, this is a good choice

UnstoppableActive

Unstoppable

Vitality T46,400 souls

This might help tremendously when you're facing against a CC team

Spellbreaker

Spellbreaker

Vitality T46,400 souls

If you're fighting against spirit burst enemies, this will help alot

Plated Armor

Plated Armor

Vitality T46,400 souls

Best to buy against on-hit effect gun carries like Infernus and Mina

Juggernaut

Juggernaut

Vitality T46,400 souls

Dampen gun carries' DPS by slowing their guns to a crawl

Indomitable

Indomitable

Vitality T46,400 souls
Witchmail

Witchmail

Vitality T46,400 souls

If you're fighting against a spirit heavy team, this is the ultimate cooldown reduction

THE INTRUSIVE THOUGHTS

Optional

Do not touch unless you're a professional Kelvin enjoyer.

11 items
Shadow WeaveActive

Shadow Weave

Weapon T33,200 souls
Weighted Shots

Weighted Shots

Weapon T33,200 souls
Point Blank

Point Blank

Weapon T33,200 souls
Crippling Headshot

Crippling Headshot

Weapon T46,400 souls
Spellslinger

Spellslinger

Weapon T46,400 souls
ColossusActive

Colossus

Vitality T46,400 souls
Diviner's Kevlar

Diviner's Kevlar

Vitality T46,400 souls
Torment Pulse

Torment Pulse

Spirit T33,200 souls
Focus LensActive

Focus Lens

Spirit T46,400 souls
Magic CarpetActive

Magic Carpet

Spirit T46,400 souls
Siphon Bullets

Siphon Bullets

Vitality T46,400 souls