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Viscous
Selected community build

Concerns of The Deep? I'm Goopin'

Build #106743Latest v190May 26, 2026

"Expelling goo!" The 5th build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds. This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage! Extra Credit goes to VeMi! Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5

Back to Viscous
Win rate
47.1%

170 wins / 191 losses

Matches
361

314 unique players tracked

Pick rate
10.9%

Popularity #1 for this hero

Win-rate rank
#14

Ranked within the popular resolved selected builds

Ability Leveling Order

Ability unlocks and upgrades by step.

16 steps
Ability leveling order by ability and step
Ability12345678910111213141516
Splatter
The Cube
Puddle Punch
Goo Ball

Build items

Guide items grouped by the build categories and labeled with item category, tier, and soul cost.

11 categories

Early Game

Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a Lane Extra, then sell it later.

7 items
Mystic Burst

Mystic Burst

Spirit T1800 souls

An increase of damage for Splatter (1). |Upgrade into: Tankbuster|

Monster Rounds

Monster Rounds

Weapon T1800 souls

More damage against Troopers and Neutrals. Compensates for Trophy Collector's damage debuff. |Can be sold for a slot|

Sprint Boots

Sprint Boots

Vitality T1800 souls

Helps you go grab boxes with ease, and some out of combat regen to keep you topped up. |Upgrade into: Trophy Collector|

Trophy Collector

Trophy Collector

Vitality T21,600 souls

As you rack up kills & assists, you'll get some additional stats along with souls generation.

Extra Stamina

Extra Stamina

Vitality T1800 souls

One more stamina to move around! |Upgrade into: Arcane Surge|

Arcane Surge

Arcane Surge

Spirit T21,600 souls

Always try to dash-jump before using Splatter (1) or Goo Ball (4). |Can be sold for a slot|

Mystic Expansion

Mystic Expansion

Spirit T1800 soulsImbue

Makes it easier to hit enemies with Splatter (1)! |Upgrade into: Greater Expansion|

Lane Extras

Optional

Buy ONE if struggling to remain in lane, to not miss out on souls. Buy Healing Rite if you plan to get Rescue Beam!

10 items
Extra Regen

Extra Regen

Vitality T1800 souls

Sustain in lane! |Can be sold for a slot|

Healing RiteActive

Healing Rite

Vitality T1800 souls

A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|

Rebuttal

Rebuttal

Vitality T1800 souls

Only get if you're facing a melee-heavy lane. |Can be sold for a slot|

GritActive

Grit

Vitality T1800 souls

A barrier on demand. Useful when going in. Can be skipped if you don't plan to get a Shielding item or another upgrade. |Upgrades into: Shielding Item of your choice|

Enchanter's Emblem

Enchanter's Emblem

Vitality T21,600 souls

Sustain, survival, cooldown reduction & damage! Can be replaced by a different Tier 2 Vitality item such as Healbane. |Can be sold for a slot|

Weapon Shielding

Weapon Shielding

Vitality T21,600 souls

If you are taking too much consistant Weapon damage, this will help early on!

Spirit Shielding

Spirit Shielding

Vitality T21,600 souls

If you are taking too much consistant Spirit damage, this will help early on!

Guardian WardActive

Guardian Ward

Vitality T21,600 souls

This will help you and your ally survive more! It also provides you with some more range. |Upgrade into: Divine Barrier|

Rusted BarrelActive

Rusted Barrel

Spirit T1800 souls

When facing Gun-focused heroes in lane, this will make it more difficult for them to fight you. Great pick if you plan to upgrade it later. |Upgrades into: Disarming Hex|

Extra Charge

Extra Charge

Spirit T1800 souls

One more charge of Puddle Punch (3) for mobility. |Can be sold for a slot|

Mid Game

Buy left to right. After Superior Cooldown, pick a Vitality Tier 3. You can also buy a Survival item instead if you find yourself dying too much.

6 items
Compress Cooldown

Compress Cooldown

Spirit T21,600 soulsImbue

Reduces the cooldown of Splatter (1), for more poke! Also makes you reach your 4.8k Spirit Spike. |Upgrade into: Superior Cooldown|

Extra Spirit

Extra Spirit

Spirit T1800 souls

Some spirit for more damage. |Upgrade into: Improved Spirit|

Improved Spirit

Improved Spirit

Spirit T21,600 souls

More spirit means more damage! |Upgrade into: Boundless Spirit|

Tankbuster

Tankbuster

Spirit T33,200 souls

Has to charge up, so after using Echo Shard, it will not trigger instantly on your 2nd Splatter (1).

Greater Expansion

Greater Expansion

Spirit T33,200 souls

Bigger Splatter (1) results in more hits with bounces! Also makes the rest of your kit easier to hit with.

Superior Cooldown

Superior Cooldown

Spirit T33,200 souls

Get your abilities back faster, such as the Cube (2) & Goo Ball (4)! |Upgrade into: Transcendent Cooldown|

Survival - Mid-Game

Optional

If you find yourself having issues with certain enemies, pick ONE to deal with them.

5 items
Healbane

Healbane

Vitality T21,600 souls

An easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.

Reactive Barrier

Reactive Barrier

Vitality T21,600 souls

Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!

Metal SkinActive

Metal Skin

Vitality T33,200 souls

Become immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper, Wraith and more.

Spirit Resilience

Spirit Resilience

Vitality T33,200 souls

Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)

Counterspell

Counterspell

Vitality T33,200 souls

Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...

Choose your Vitality Tier 3

Optional

Pick ONE to move around the map with ease, save your teammates, or simply survive more.

6 items
Rescue BeamActive

Rescue Beam

Vitality T33,200 souls

You can pull people that are in your Cube (2), very useful when enemy teams tend to have enemies like Mo&Krill, Bebop, Holliday, etc... who can pull your allies away.

Stamina Mastery

Stamina Mastery

Vitality T33,200 souls

Allows you to move around with ease, double air-dash and be more mobile in general!

Warp StoneActive

Warp Stone

Vitality T33,200 souls

Allows you to escape with ease especially if used vertically! Very good against a gun-heavy team. A must-have if you use Goo Ball (4) a lot.

Veil Walker

Veil Walker

Vitality T33,200 souls

A bit of spirit power, and some nice mobility to roam around. Make sure to go through Cosmic Veils (The foggy walls) to trigger the active effect!

Fortitude

Fortitude

Vitality T33,200 souls

Lots of bonus health. The passive health regen will allow you to never have to go back to Base to heal! The movement speed bonus will help you move around too.

Majestic LeapActive

Majestic Leap

Vitality T33,200 souls

A great tool to rotate around the map and dive right into the fight.

Survival - Late Game

Optional

If you find yourself struggling to survive during late game fights, pick ONE.

5 items
Indomitable

Indomitable

Vitality T46,400 souls

Basically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!

Spellbreaker

Spellbreaker

Vitality T46,400 souls

Allows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.

Divine BarrierActive

Divine Barrier

Vitality T46,400 souls

Dispel Magic but stronger, and for an ally too! Works on Ultimate-type debuffs (Drifter, Pocket...)

UnstoppableActive

Unstoppable

Vitality T46,400 souls

This is your pick against many CC in the late game. This especially helps if you tend to get jumped, or to get shutdown while using Goo Ball (4).

Witchmail

Witchmail

Vitality T46,400 souls

You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction. Works well with Goo Ball (4).

Late Game

Buy left to right. Arcane Surge can be sold for a slot. Only get Escalating Exposure AFTER getting Spirit Burn. You can also get a Late Game Survival item, or an active.

9 items
Mystic Reverb

Mystic Reverb

Spirit T46,400 soulsImbue

A considerable amount of lifesteal, and lots more damage for Splatter (1). Keep in mind that with Echo Shard, it won't proc for both Splatters in quick succession, since it has a cooldown.

Spirit Burn

Spirit Burn

Spirit T46,400 souls

Anti-Healing & Extra damage. Your double Splatter (1) with Echo Shard can easily activate this!

Spirit Snatch

Spirit Snatch

Spirit T33,200 souls

This can be triggered by Puddle Punch (3). They get weaker, and you get stronger!

Boundless Spirit

Boundless Spirit

Spirit T46,400 souls

A ton more damage for your whole kit, but also more healing with your Cube (2)!

Echo ShardActive

Echo Shard

Spirit T46,400 soulsImbue

Huge powerspike. You basically double your burst damage!

Transcendent Cooldown

Transcendent Cooldown

Spirit T46,400 souls

Lower the cooldown of all your abitilies but also your items, like Echo Shard, Mystic Reverb and more!

Mystic Vulnerability

Mystic Vulnerability

Spirit T21,600 souls

Easily triggered by your first Splatter (1) before using Echo Shard. |Upgrade into: Escalating Exposure|

Escalating Exposure

Escalating Exposure

Spirit T46,400 souls

ONLY get this if you bought Spirit Burn OR Alchemical Fire! It stacks easily with it. This will amplify YOUR damage, not your teammates'.

Diviner's Kevlar

Diviner's Kevlar

Vitality T46,400 souls

If you tend to use Goo Ball (4) a lot and want more survivability.

Actives

Optional

Tailor your playstyle to something that suits you more.

10 items
Alchemical FireActive

Alchemical Fire

Weapon T33,200 souls

Very powerful during urn fights thanks to all of your spirit power.

Spirit SapActive

Spirit Sap

Spirit T21,600 souls

Use it before Splatter (1) for more damage! |Upgrade into: Focus Lens|

Focus LensActive

Focus Lens

Spirit T46,400 souls

Debuff and more damage. A very powerful item to kill a specific target! Increases your burst damage considerably.

Cold FrontActive

Cold Front

Spirit T21,600 souls

A strong slow and more damage. Consider it if you tend to go in a lot, or use Goo Ball (4) quite often!

Arctic BlastActive

Arctic Blast

Spirit T46,400 souls

Same as Cold Front, but with more damage and CC potential!

Silence WaveActive

Silence Wave

Spirit T33,200 souls

This item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.

Vortex WebActive

Vortex Web

Spirit T46,400 souls

Throw a SQUID from the DEEP. Pull them into one point and Splatter them! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.

ScourgeActive

Scourge

Spirit T46,400 souls

If you tend to go in with Goo Ball (4), and want more damage while doing so.

Phantom StrikeActive

Phantom Strike

Vitality T46,400 souls

Your most powerful tool to use Goo Ball (4) with. Use it to bring down flyers or close the gap!

Ethereal ShiftActive

Ethereal Shift

Spirit T46,400 souls

When your Cube isn't enough. Very useful against telegraphed abilities and ultimates, like Lash's.

Mystic Shot ‎& Express Shot

Optional
2 items
Mystic Shot

Mystic Shot

Weapon T21,600 souls

Use it with your Alt-Fire (Right Click) to land it easily. Once you have enough Spirit, this can proc Spellbreaker before you use Splatter (1)! |Can be sold for a slot|

Express Shot

Express Shot

Weapon T33,200 souls

Use it with your Alt-Fire (Right Click) to deal a nice burst of damage! Shares its cooldown with Mystic Shot, meaning you'll always use both at the same time!

Counter-Actives

Optional

Helps you deal with various threats you might encounter. Cursed Relic will shutdown any carry!

5 items
Slowing HexActive

Slowing Hex

Spirit T21,600 souls

Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.

DecayActive

Decay

Spirit T33,200 souls

A decent anti-heal that deals damage scaling with Spirit. Useful against: Abrams, Billy, Mo&Krill, Shiv, Silver and more. DO NOT USE AGAINST VICTOR.

Disarming HexActive

Disarming Hex

Spirit T33,200 souls

More useful than Metal Skin when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.

KnockdownActive

Knockdown

Spirit T33,200 souls

To shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.

Cursed RelicActive

Cursed Relic

Spirit T46,400 souls

If an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.

Optional & Situational

Optional

Items in this category aren't part of the core build, and do not have any form of left to right priority. They are all useful in their own ways, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!

25 items
High-Velocity Rounds

High-Velocity Rounds

Weapon T1800 souls

Makes it easier to hit your target and secure/steal souls. |Upgrade into: Opening Rounds|

Recharging Rush

Recharging Rush

Weapon T21,600 souls

Will grant you a charge of Puddle Punch (3) by dealing gun damage, but also melee damage, which includes Puddle Punch (3) itself!

Spirit Shredder Bullets

Spirit Shredder Bullets

Weapon T21,600 souls

Shoot first before using Splatter (1) !

Opening Rounds

Opening Rounds

Weapon T21,600 souls

More damage with your gun during laning phase! Also a bit of spirit on top too! |Can be sold for a slot|

Shadow WeaveActive

Shadow Weave

Weapon T33,200 souls

To embush people, but also rotate around the map with ease.

Ballistic Enchantment

Ballistic Enchantment

Weapon T33,200 soulsImbue

Increases the size of Splatter (1) for a large amount for easier hits with bounces to hit multiple enemies and empower your gun!

Cultist SacrificeActive

Cultist Sacrifice

Weapon T33,200 souls

Will help you farm & deal more damage with your gun. Always use on a Tier 3 Neutral enemy (The biggest, one eyed, alien monster in the jungle).

Spirit Rend

Spirit Rend

Weapon T33,200 souls

Same as Spirit Shredder Bullets, but with further shredding!

Crippling Headshot

Crippling Headshot

Weapon T46,400 souls

Land a headshot before using Splatter (1)!

Spiritual Overflow

Spiritual Overflow

Weapon T46,400 souls
Melee Lifesteal

Melee Lifesteal

Vitality T1800 souls

This can be triggered by Puddle Punch (3). You can also simply hit troopers for some healing too, but reduced. |Can be sold for a slot|

Spirit Lifesteal

Spirit Lifesteal

Vitality T21,600 souls

Some decent healing with your double Splatter (1)! |Upgrade into: Infuser|

Debuff Reducer

Debuff Reducer

Vitality T21,600 souls

Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more. |Upgrade into: Spellbreaker|

Restorative LocketActive

Restorative Locket

Vitality T21,600 souls

Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.

Return FireActive

Return Fire

Vitality T21,600 souls

Send back some of the damage you take! Useful against: Haze, Drifter, Wraith, Vyper and more.

Enduring Speed

Enduring Speed

Vitality T21,600 souls

The weakest option but also the simplest. It just makes you move around faster.

Dispel MagicActive

Dispel Magic

Vitality T33,200 souls

Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.

Bullet Resilience

Bullet Resilience

Vitality T33,200 souls

Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)

Healing NovaActive

Healing Nova

Vitality T33,200 souls

Useful if you tend to teamfight a lot, heals a considerable amount in mid-game.

InfuserActive

Infuser

Vitality T46,400 souls

For damage & survivability. If you have Boundless Spirit, the Spirit gained is increased! Use it before using Splatter (1)!

Juggernaut

Juggernaut

Vitality T46,400 souls

For mobility & survivability. Very useful against characters who rely on their gun to deal damage!

Golden Goose EggActive

Golden Goose Egg

Spirit T1800 souls

Only buy as 1st item. Keep the egg until your next item is Echo Shard! Then, cash it in to help getting Echo Shard!

Spirit Strike

Spirit Strike

Spirit T1800 souls

This can be triggered by Puddle Punch (3). Try to use your it first before Splatter (1) for extra damage! |Upgrade into: Spirit Snatch|

Suppressor

Suppressor

Spirit T21,600 souls

Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.

Surge of Power

Surge of Power

Spirit T33,200 soulsImbue

More damage for Splatter (1), and allows you to use your gun more.